This is a weird one, at its core the gameplay is very good. The combat feels as good as ever, the weapon selection is quite good, I like the classic enemies with some additions, the vehicles are all here and are fun to use, the AMAZING addition of the grapple hook, and minus some glitches the co-op worked well. I just can’t be too high on the game though because a lot of the stuff surrounding it is just so meh to me.

The open world I actually didn’t mind, it’s full of enemies to fight and it’s not obnoxiously big like most games tend to be aiming for these days. However the purpose of the open world is nebulous… there are different things to do like taking bases or fighting mini bosses but to what end? You unlock the ability to spawn guns but almost all the missions are long drawn out corridors so you are swapping guns around anyways. There are no real side missions either, it just feels like padding which is a shame cause I like the idea in theory, it just needs some actual reasons to want to do activities. The campaign missions are fine but really nothing memorable about them, you wander hallways and get stopped for cutscenes constantly, where the story is okay but nothing I really was enamored by personally (granted I’ve been out of the story post Bungie so I’m not going to pretend I was fully prepared with all the context needed).

This review came out pretty negative, I was pretty disappointed with a lot of the game, but they truly did really nail to combat and grapple hook so well that I had to give the game a boost for that. I could see myself jumping in to clear a bit more of the map some time just to get that combat loop, but ultimately pretty forgettable campaign to me.

Reviewed on Jan 28, 2024


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