Playing the better Peach game made me realize how unlikely it was for us to get Super Princess Peach in the first place.

First things first: the game isn't plagued by gimmicky DS controls like half the early DS games, but it simply lets you control the princess' emotions, which play an important role in platforming: by getting angry, Peach can stomp; by crying, you can water plants and so on.

What's so special about this game though? Honestly, not much! The protagonist is cute and the idea is novel, but outside some outstanding levels (like the mansions), I don't really remember much about the game and the levels themselves. I'm sure it works and it controls well enough, controlling emotions is a cool idea and all but it simply cannot carry the game alone. It's an innocuous little game, with wonderful spriting might I add, about a role switch between savior and saved, but that's it.

I wish I had platform sections during my mood swings, but I digress.

Reviewed on Apr 10, 2024


1 Comment


17 days ago

Oof. Honestly the first impressions of the game are stellar and it's a fresh breath of air compared to having another bland NSMB IMO.