34 reviews liked by pieyo


This was a a really great game with a combat system that was really fleshed out and fun to master, a high difficulty curve making the challenge to it really nice. Enjoyable and well thought out characters. And a surprisingly gripping story that had me on edge nearly the entire time. Can't wait for the sequel/dlc. 9/10

This game sucks balls, but I like playing it with my best friend a lot

RE4 Remake manages to carve out its own identity apart from the original by nailing the careful balance of re-imagining itself for modern audiences while clearly understanding and hitting all the principal beats fans of the original would expect, ultimately creating an experience that feels respectful to the essence of the original while not being afraid to make changes that put it better in line with the gameplay expectations of a modern game.

Let’s consider combat as an illustration of this balance. In the original, you moved around with a variation of the “tank” control scheme, except with a camera locked close over-the-shoulder, unlike its predecessors. This camera would then zoom in further when aiming your weapon and would root your character in place, unable to move and shoot simultaneously. These limitations on your character’s movement, coupled with the enemy AI tendency to flank you from the sides, made for extremely tense and frenetic combat, forcing you to constantly reposition as enemies tried to surround you. Context-based melee attacks also served as effective crowd control if enemies ever got too close, activated with the press of a button after a well-placed shot, and most animations for actions such as dropping down from higher ground granted lots of invulnerability frames. All of these choices made for tense third person shooting combat unlike anything people had ever experienced before, and it served as a foundation upon which the industry iterated over the years.

What this means for RE4 Remake, however, is that many of these design conventions are no longer novel, and in some ways feel outdated by modern standards. In order to live up to the legacy of the original, they opted to tap into the essence of combat, the moment to moment experience rather than simply bringing forward the same systems with higher fidelity.

In Remake, movement and camera control is now omnidirectional, with the over-the-shoulder camera only locking behind you when aiming your weapon, and even while aiming you are capable of moving around, albeit with a penalty to accuracy; this all puts it in line with design conventions expected for a 2023 action game. You also still have all the tools you previously had, such as context sensitive melee attacks for crowd control and invulnerability during those same attacks. Remake manages to retain the same sense of tension during combat as the original by implementing much more aggressive enemy AI, they are more likely to surround you on all sides (including from the back) and they do so faster and more often. Charging attacks have greater range and they stagger much less often, even when taking a headshot, which used to guarantee a melee attack afterwards, so clearing the space around you with roundhouse kick is not as reliable as it used to be. Even animation invulnerability is not as much of a given: dropping from a rooftop directly into a crowd will have you swarmed and cut to pieces the moment you touch ground. And to account for the chaotic pace of the new combat you have new defensive options as well in the form of an improved knife with a parrying system that will give you the edge in almost any situation if you have the mind and skill to master it.

This results in the same type of frenetic, desperate combat situations that make famously memorable encounters such as the Village battle at the beginning of the game land with almost the same level of impact as they once did back in 2005. It really is an incredible achievement that should not be understated. In fact, I would say the only downside to the game is the “almost” in my previous statement above; for all of its achievements as a remake, RE4 will not be revolutionizing the industry a second time, and while I wasn’t really expecting it to it is nonetheless THE BAR that was previously set by the original, and for that I can’t honestly say they stand equal in their importance to the medium as a whole.

That being said this is EASILY one of the best action titles of the year and worth a playthrough by anyone, and whether you are a series veteran or complete newcomer, RE4 Remake will be a game you remember for years to come.

[abandoned]
I can't do this shit man, the piss yellow filter is annoying

Highly inferior version of the windows 98 maze screensaver

Loved the gameplay but the introduction of time travel completely fucked up the story

The base game somehow managed to have a plot that is both extremely simple and extremely convoluted (thank you Nomura) but still it was amazing and the combat system is legit one of the best I've ever seen in an ARPG, then the DLC come, they are extremely fillery, extremely grindy and the bosses, while some are nice, are the definition of artificial difficulty (especially in the final DLC) and I really did not enjoy them, thank Team Ninja for giving us the extra mode

You truly need a different kind of fucked up brain to enjoy this game . Make believe reborn chibicali shom or whatever he said man .

It's amazing how, over time, a person's perspective can be altered.
-William Frederick Durst

I knew next to nothing about Final Fantasy V going in: It’s lighter in tone, it has a “job system”, and it didn’t initially release in the west. VI is the one people talk about.

Coming hot off the heels of the first four entries, I was ready for anything. Final Fantasy V is indeed lighter in tone for the most part, with plenty of jokes and banter, and a surprising amount of down-time with the party.

If this had been my first Final Fantasy game I might have wanted a meatier, darker story, but I also don’t want to put games in a box. A figurative box. Some games come in a box. Final Fantasy V almost certainly came in a box on release. This franchise has displayed a dedication to variety that I think is pretty rare in the industry, and each Final Fantasy is its own beast. This one is a goofy one, and I thought it worked.

The near-constant swapping of party members in past entries wasn’t necessarily a negative, but it was refreshing to play through a game with a highly consistent cast of core characters. The personalities at the center of the story kept me engaged, and I think I’m personally a character-focused player. While the plot definitely has its moments, I feel the smaller beats of levity are where the game shines. The game is luckily filled with them!

I'm OCD beyond comparison.
-William Frederick Durst

The job system takes said characters and turns them into first-year college students, swapping disciplines on the fly, encouraging and facilitating a massive amount of experimentation with the gameplay. This exacerbates some experience point issues shared by past entries, but I will say that grinding for specific upgrades is easier to swallow (for me) than just general leveling.

I wanted to rank everything up. I wanted to get everything. I wanted my endgame characters to be the most versatile ever. This came at the cost of the game’s narrative pacing, as I spent way more time fighting random monsters than I did progressing the story. By the end, my team was beastly but my interest in the plot had waned slightly.

But it can’t be overstated just how fun the experimentation with the job system is. Each job is distinct enough to seemingly be viable for the whole game, yet there’s a definite progression as you unlock more and more of them.

I'm definitely on the incline to a peak.
-William Frederick Durst

I enjoyed my time with Finally a Fantasy V more than I did with the already solid Final Fantasy IV. I thought IV was better than III. III was better than II. II wasn’t as good as I but the point is, I’m feeling the winds of quality blowing toward Final Fantasy VI. Will it be the series best it is often hailed as, or will I be left yearning for my time with Bartz and the gang?

I stopped predicting the future a long time ago.
-William Frederick Durst