9 reviews liked by schierke


Este juego está infravalorado. Mas allá de que todos esten de acuerdo que es un muy buen juego, siento que la gente tiende a olvidarse de lo que fue capaz este título.

Antes de RE7, la franquicia estaba sumergida en un pozo de decadencia donde ni siquiera tenia identidad propia, viniendo del mediocre RE5 y el mucho mas que PÉSIMO RE6.

Muchas empresas hacen gala del tag "volver a los origenes" cuando quieren revivir una franquicia destratada, pero lo que hizo Capcom con esto fue una locura. Este Resident Evil fue el primero (y tristemente el último, por ahora) que me llego a asustar desde jugar a los originales en la PlayStation.

Si, la parte final del barco es bastante pesada de jugar y la eleccion totalmente random de si salvar a Mia o Zoe no tiene ningun impacto (de ahí le sacamos la última estrella). Pero este juego, para mi, es el RE mas importante que sacó Capcom desde el 2004.

Paris, 1990. Gloria is a cabaret dancer turning 30, slowly getting pushed out of work to be replaced with a younger batch. Her girlfriend is breaking things off, her relationship with her mom is strained, and it’s all surrounded the raw fear of being sexualized by every man she meets.

And then she gets kidnapped.

It’s tough to figure out where I fall on this. The juxtaposition between the bleak content and the broader puzzle/rhythm game elements is what I love to see. But there’s a sharp divide between how the story progresses. You have your cutscene focused gameplay in the “Real” world, and then you have the fun gameplay in Gloria’s Nightmare world. It’s really this key mistake that fumbles things for me. Whenever I’m in a nightmare section of the game, established to be events in Gloria’s head, I just start thinking “boy, I wish I was progressing the plot in the real world.” But whenever I’m in the real world, I think “boy I wish I was doing the gameplay of the nightmare world right now.” The divide hardly matters, but I can’t help but think about it whenever there’s a scene shift. It’s hard to feel like real progress is being maintained, it feels more like I’m twiddling my thumbs until Gloria’s ready to make her escape plan. Which isn’t fair, but I think blurring the lines between reality and nightmare would work a lot to the game’s favor. We encounter so many different monsters and personas representing Gloria’s issues, but shuffling them off to one part of the game makes it so difficult for me to attach meaning to them. I do think this game is gorgeous, even important and thrilling, but I can’t make myself finish it when all I can think while I’m playing it is “I wonder when this section finally finishes.”

One of those games I think people should buy and support, even if it fails to land for me.

Refreshing to play a horror game that can still surprise you with its narrative even if the gameplay sections could've been executed better

step up from the last game. still jank but a lot prettier. the combat is... ok. its a pretty big departure from the last game, but that didnt have great combat either. i LOVE the outfits though.

Wasn't expecting much because it was a game in my steam library I don't remember buying but this game is actually really good. It's got vibes, fun combat and I love Alice's outfit changes every level. Didn't play the first game but the story works even if you didn't play the first one.

This game hates you. And do you know what? That's fine - the feeling is mutual. And if I wasn't so stubborn, I'd have binned this off. Maybe I should have done so - it would have saved me 15 hours of intense frustration and dissatisfaction over the really bad game design, crazy difficulty spikes, and general annoyance with the whole package.

I only started this to get the 500 MS reward points for unlocking 3 achievements. That didn't take me too long to do, and I got them all in the hand-holding opening section which is actually quite good. Combat seemed to be straightforward but reasonably fun, platforming sections were unoriginal but perfectly fine, so I thought what the hell, let's stick with it.

Unfortunately, Recore appears to age dreadfully the longer you play it. The world itself isn't particularly pretty or interesting, and if you're looking around for certain objects (more on this later) then respawning enemies seem to constantly get in your way which is a bit of a hassle. The story itself is not memorable, nor the characters you meet aside from your corebots - cute robot companions who have a specific skill you can use for both combat and platform traversals. You play as Joules, but even the protagonist isn't in any way memorable and you never feel connected to her mission.

As you learn new skills and the enemies scale with your skill levels, Recore starts to fall apart quite dramatically. I really liked the use of different colours for different enemies. Using the d-pad changes which colour you fire - if you're up against red enemies, use the red ammo, same for blue, yellow, white etc. All okay. Until you start facing a whole swarm of the bastards, with no easy way of seeing what's behind you. Combat is clunky in close quarters and totally ineffective at long range. When you get swamped by several different colours all at once, you'll be staggered back and probably hit again before you're able to recover. It takes a fair amount of skill to jump , dash, change fire colour, use your corebot as back up, ensure your weapon doesn't overheat etc but it's never fun to do it. It's frustrating, it's clunky and that's before the bugs that might take effect. Several times, my weapon stopped firing and only quitting the game back to the dashboard could stop that. Other times, poor Joules got stuck in the scenery meaning insta-death. And at once point, during a tense boss battle close to the end of the game, I lost firepower AND got stuck in the scenery.

Another stupid lack of foresight is the fact you can only take 2 out of your 3 corebots. Which is a pain because you'll come across some sections where you need the 1 you had to leave behind. So you have to find a fast travel station to switch round again. Then you'll find another section where you'll need the one you left behind, so you'll have to backtrack to the fast travel point and change around again. FFS, why?

On top of this - the aim of the game is to collect Prismatic Cores - found as part of the main story but also side quests, where you need all 3 of your corebots. As I didn't really fancy trying to collect some of these tedious Prismatic Cores found perched atop seemingly unassailable ledges, I just stuck to the main campaign. Until I reached a point where I only had 17 of these cores, but needed 30 to progress. Fucking hell - nothing else for it, time to grind these dull, frustrating side quests.

I have to also moan about the final 1/3 of the game. It is shit. It's basically loads of incredibly dull, frustrating and annoying platform sections interspersed with the occasional 3 waves of very tough enemies. If you die on the last enemy of the final wave, you're right back to the start of wave 1. At close quarters. It looks rubbish, it's FAR too long and by the end of each section, I was so glad to have finished. Until there was another identical looking floor with the same mix of crap platforming and frustrating combat. And then you finish that..... only to be faced with yet another identical looking floor with the same mix of crap platforming and frustrating combat. And then you finish that.... etc etc.

Also, the final boss is way too difficult. I was delighted to finish this - not for any sense of achievement (aside from my own stubbornness winning over common sense) but because I never ever want to go back to such a frustrating, poorly designed, drab game like this.

I hated it, and coming from someone who always tends to see the positives in games, that's quite the accolade. Avoid - it's not worth 500 MS reward points.

I so badly wanted this game to be good, but it was just too bland and forgettable. Felt like it lacked a hook for me.