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Damn near perfect CRPG. The humor hasn't aged as well as New Vegas's, for every hilarious moment there's some real "wow the 90s was a different country, huh" moments, but this game swings for the fences in ways that stand out from just about everything else, and does things with the mechanics and environmental design later installments won't or can't accomplish. Most prominently is the presence of Jet in the game: it's not just a consumable buff potion you anachronistically run across in pre-War lockboxes, it's an incredibly destructive drug that's ravaging the population centers of the wasteland. My character took Jet once only for me to discover that addiction is both highly likely even with one dose and permanent, and much of the rest of the game was shaped by my character being gripped by this vice. In fact, withdrawal was so crippling that I found myself making some dark choices, culminating in my character sleeping with a fellow addict in a ratty casino suite just so he could suck the inhalant fumes out of her mouth. That sticks with you.

A truly janky delight. I played this in the 2010s, so I don't have any nostalgia goggles here: overcoming the dated interface was worth it for how great the narrative work is here. The Master is an absolute peak for the series villains and the process of defeating him peacefully is one of my favorite RPG quests.

8/10 gameplay, 1/10 port, so I'm splitting the difference. Love the depth of character creation, love the amount of clothing to collect and the way the game plays with audacious side missions like insurance fraud without flying off the deep end like the later games. But also I was fighting the controls every damn step of the way, even after modding in fixes.