Second FE I played. Had some interesting concepts with the branching paths and classes but other than that, it's awful. Most of the game is locked behind buying both versions alongside the 'true' path being locked under a digital paywall. Took alot of what made Awakening great and completely butchers it for a broader audience. Just homebrew the Special Edition if you want to suffer.

Fun competitive ping pong in space with some neat cultural and musical influnce from the developers. Same it's limited to Switch and PC.

Magnum Opus of a shovelware series.

Was kinda hoping for something at least a bit more fun and worth the money (especially for trying out a game by a local developer) but I honestly don't get the appeal of this. Just a very boring adventure game with ok presentation.

Would've been better if not for the controls. Other than that, a solid game. Nothing perfect, but solid.

It's good you guys are just mean.

Two hours snore-fest & two hours repetitive 'horror' shitposting. The only strong point was how Sayori's death was executed

This is probably the best Fire Emblem gameplay-wise. A huge step up from PoR, and is amazing in so many ways. Actually has a final boss strategy instead of 'go to boss and beat them up with your units!1!' shtick. Story is meh, but the gameplay really carries it.

Fire Emblem Awakening Spotpass Einherjars: The Game.

Played this on Wii with a Silver SEGA License. This goes absoulutely hard and I thank this game for introducing little me to so many SEGA ips I would eventually love later on in life.