1 review liked by sovy


One of the things that has worried me about FromSoftware's success with their games is that too many developers would try to ape the format at the expense of their own ideas. Lords of the Fallen is the poster child for these concerns. The umbral plane system that lets you traverse between the world of the living and the dead should have been this game's chief mechanic, but instead it feels like it's sometimes at odds, and sometimes forgotten for the sake of the game trying its best to be an annoying soulslike instead.