Best one yet, fuck cops. Seriously a great example of color and writing and completeness of a small game without over-polishing or overdoing anything really. Very cute.

like sugary cereal for kids

Junk food but damn I do love it. Insanely fun imsim-adjacent fps. Played almost to the end.

It's hard to explain what I think of the story, but it rocks. It gives the impression of being really thoughtless satire, but the fool protagonist is actually a really well-constructed narrative devices - almost a socratic figure - who over time comes to engage very seriously with concepts of soviet goodness vs. soviet bureaucratic corruption with his trusty sentient glove in a surprisingly intellectual way.

The robot-shooting combat is great. The representations of women are BAD. If you play it, don't be put off by the weird intro to the open world, it's very hard for no reason and becomes super smooth afterwards.

The horny fridge is honestly very funny and playful.

Incredible. Short and to the point. Vibrant looking and creative use of 3D.

Very pretty, with great writing and in-the-moment-being. Characters are fantastic.

I played 11 hours, which is frankly way too long. Interesting stuff was very rare after 6. I didn't want to go to the moon and I thought I would see it out, so maybe that's my fault. They basically say "living here will be boring". It sure is.

I might have stuck with it if the game didn't teleport me back home right before the year 3 moon-watching get-together because I was 10 feet from the mountaintop when the clock struck. What's the point of that? It really hurt.

A gorgeous sort of weird western procedural tactics game. I save-scummed until I won because starting over would suck, and the game was very friendly to that. My party members died, I met new ones, we made it to the west coast. Quite memorable.

"I am a collection of thoughts that trickles in with the dawn and falls away at dusk..."

This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.

Good-ass narrative conceit gives way to pretty dumb and punishing roguelike dungeon crawler with no good level design. Played one very long run and I was relieved when I died and uninstalled.

2019

Sokpop bends colors into a beuatifully dreary forest. Pointlessly difficult and uninterestingly shallow.

Stopped playing after the stressful maze finished and there was another even more stressful maze.

Maligned as quirky, but actually a very personal and expressive game, steeped in ecological and cultural nuance that flat-out no other games have. Circle-strafing spiders and crawling through bogs is a goddamn lot of fun.

One of the prettiest games I've ever played with the most nakedly amateur gameplay to it.

Colors and tech art are robust and sharp. Illustrations, UI, and unique 3D gel very well together.

Feels extremely underdeveloped; the game loops only feed into themselves and not any narrative or parallel mechanical variety. The story is non-existent after the tutorial area. The "eldrich" stuff is a basic spin on the same overplayed ideas in every other game.

Nauseatingly overhyped. Sold gangbusters. That terrifies me existentially.

The developer had lots of horrible work allegations and laid most of the studio off after release.

Palettes and shapes come out strong without any PBR mucking it up. Lots of interesting foliage and architecture and topology to take photos of.

The writing is dense and sentimental, with very resonant ponderings on the good and the bad of inevitably fading memories.

It's a game thatj takes a lot of energy to play. I would like to finish it, but I probably won't. The area I'm in is very large and overwhelming, and the total story isn't very urgent. Some things have stuck with me since playing it and that's pretty good in my book.

Gets worse the more I reflect on it, a total waste of time. Some even more brilliant system designs are thought up for this sequel and completely overcrowd the already topologically boring world. Feels like chores within chores. Nintendo is great at making toys and horrible at making natural environments.

I wanted to like this game but I couldn't figure out why I didn't until the next one. I think the systems are very intelligently designed and I love the color work, but ultimately the story is terrible and the world is artificial and boring.