stevenz
2021
I expected shallowness, saccharine indie gaming. You know. But it's too well written. The art is too well-made to be a gimmick.
The tutorial area sucks, and the game is buggy, but - the crystal farmers are these non-human kinda guys who are very otherized and strange. You go to them and you just... chill. Kind of interface with their otherness, recognize it, and appreciate it. Exchange some curt words of awkward connection. Deeply good.
The tutorial area sucks, and the game is buggy, but - the crystal farmers are these non-human kinda guys who are very otherized and strange. You go to them and you just... chill. Kind of interface with their otherness, recognize it, and appreciate it. Exchange some curt words of awkward connection. Deeply good.
2022
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2011
I bought this at a gamestop a few months after it came out and never really stopped playing it. Extremely formative, irreplacably special. I do it fast sometimes, and casually completionist other times. I wrote a physical diary on a 10y anniversary playthrough where I role-played and read every item description again and I cried at the ending all over. This is my favorite game.
A few notes: It is more colorful than any of their other games. The textures are dense and expressive in a way they haven't reached again (via photo sourcing?) (Who puts purple and green in an asylum wall? Amazing). The slowness is ideal. The shape of the layered world and its intersections is unrivaled. The whole thing is very good and very dear to me.
A few notes: It is more colorful than any of their other games. The textures are dense and expressive in a way they haven't reached again (via photo sourcing?) (Who puts purple and green in an asylum wall? Amazing). The slowness is ideal. The shape of the layered world and its intersections is unrivaled. The whole thing is very good and very dear to me.
2022
2022
2022
A year and a half later, I might say that I still think From has taken too combat-heavy of an approach to their games, but. It's the most expansive and rendered and well-designed adventure dungeon-crawler ever made. Surprisingly thoughtful narrative refuses any easy answers has many representations and feelings about rotten power.
I wrote thousands of words about this on my blog: https://stevenzwahl.com/2022/08/26/ecology-review-elden-ring/
I wrote thousands of words about this on my blog: https://stevenzwahl.com/2022/08/26/ecology-review-elden-ring/
2021
2022
2022
Quite liked this little scavenger hunt, but the sentimentality totally missed for me.
Unreal use of non-pbr techniques, really pushes boundaries of mixing light and flat/gradiented color.
Overpolished in an Twitter Indie way but that's a very personal and stupid bugbear. The text is just too bouncy to read!!
Unreal use of non-pbr techniques, really pushes boundaries of mixing light and flat/gradiented color.
Overpolished in an Twitter Indie way but that's a very personal and stupid bugbear. The text is just too bouncy to read!!