13 reviews liked by sumatran


A soulless game, a creative bankruptcy, a bunch of mechanics taped together in a failed attempt to make something coherent.
An artistically inept game...
Wow they have made an effort to make a pokemon ripoff

couldnt play it, performance was too bad

In 1953 two psychologists, James Olds and Peter Milner, modified the famous experiment of the "Skinner Box", by implanting nodes in the pleasure center of rats and linking them to a lever, which then the rats would press to activate.

¿The result? The rats would press the lever up to 7000 times per hour. When they were hungry they kept pressing the lever instead of eating. They kept pressing it when they were thirsty. They kept pressing it when they were in heat. They even ignored their offspring to keep pressing the lever.
The nodes had to be removed, otherwise the rats would literally die of starvation and thirst.
They called this phenomenon "Brain stimulation reward".

In case it's not clear, I'm saying this atrocity is the closest thing to that without outright implanting electrodes in your brain. It's no wonder the person who made this worked on the gambling machine industry, only someone with such a disgusting background could think that the only harmful aspect of that industry is the "gambling" part.

Now, as an exercise, think of any of the reasons why someone could find a game enjoyable or worthwhile. A meticulously crafted gameplay, an original artstyle, imaginative music, a masterful narrative. These are the ones that come to mind. Well, none of these, nor any other reason that makes games, or art in general, good and beneficial to people are present in Vampire Survivors.
The only thing this thing can provide you is the same hollow, even harmful, mindless pleasure that the lever gave the rats. And, as happened with the rats, you should unplug this shit off your brain before you are incapable of enjoying anything else.

Edit: In case it needs to be said, I do not think anyone is stupid for liking VS, but I do think almost any videogame with a focus on their gameplay loop is a better use of your time in case you simply want to disconect. Play stardew valley, or into the breach, or hades, or crypt of the necrodancer, or enter the gungeon, or a forza horizon, or even play a monster hunter.

ok so the humor here is pretty bad but at least the main guy behind it hasn't ever done domestic violence

Pokémon goes open-world! You can travel through most of the world seamlessly, and the creatures are visible everywhere. This is the actualization of my childhood dream! But after playing Violet, I had a realization: open-world Pokémon doesn’t work. At least, it won’t work with series gameplay as-is unless the franchise goes through major overhauls.

The incompatibility arises from the menu-based combat. Beyond the rock-paper-scissors of types, fighting is entirely stats-based. Unlike other open RPGs, you can’t brute-force much higher-leveled enemies with execution skill, making open-world freedom an illusion. Twenty level jumps from stepping in the “wrong” direction and level caps deciding which Pokémon are usable don’t help, making the experience feel more railroaded. Deviations from the implied path resulting in temporary satisfaction from increased difficulty lead to the tediousness of steamrolling skipped areas. In other open RPGs this is mitigated with gameplay more involved than using a menu to spam your most effective attack.

Battling is ultimately the vehicle for the real goals: completing the story and/or the Pokédex collect-a-thon, both of which see improvements in Gen 9. The story is composed of three separate plots that eventually converge into one, and it’s generally solid. It has some good characters and emotional beats, and even characters with only five minutes of screen time feel distinct. Starfall Street is bizarre in how woefully inept it makes the school staff look, though. Pokédex hunting feels better than ever without random encounters, but some species placements feel off. Version exclusives will never not feel like a cash grab to convince players to buy both games.

Systems are a mixed bag. Terastallization is a cool new gimmick affecting Pokémon typing that can be used offensively to boost attack damage or defensively to change resistances or gain specific passives (such as Grass to resist Spore). While it’s a cool mechanic competitively (VGC), the long, unskippable animation makes it tedious and unusable for the quick battles in solo play. TMs were hit with a huge downgrade, abandoning infinite use in favor of a shoehorned crafting system in yet another series that didn’t need one. Raids are 90% waiting for text and animations, and rewarded Pokémon rarely have useful tera types.

The presentation is beyond awful. If you’ve heard anything about the game, it’s how plagued with technical issues it is, and none of it is exaggeration. Environments are so bland they’re almost painful to look at. The music feels really underbaked with bland area themes and battle themes that sound poorly mixed, grating, or unfinished. Good tracks are saved for the endgame, but they only encompass a small part of the total runtime. Overall, Gen 9 is unfinished in many areas which is disappointing because the main draws of Pokémon (story and collecting) saw huge upgrades. Its success despite glaring issues doesn’t inspire much confidence in the future of the series.

This game is like a clingy romantic partner. At first you're like yeah, sure let's go we can hang out all night; after a couple weeks you're like hey don't you have somewhere to be.

Then sometimes, in shameful nighttime moments, you're like hey baby, come on over, no sorry you can't stay I have work in the morning.

I played a Gregorian Day's worth of Vampire Survivors looking for any substance and came up empty. This game is the ludological equivalent of doodling endlessly on a pad while you're on hold with the bank. Finding out the developer worked on digital slot machines before making this game made all the pieces fall into place: you pull the arm, the images flash, the numbers go up, you die. It's sickeningly mesmeric, it reeks, it is completely frictionless. It is the exact spiritual midpoint between Cookie Clicker and a pachinko machine. I am worse for having played it and so are you, may god have mercy on us all.

first and last time i'll listen to an ed sheeran song i tell ya that

I'm not a religious guy, but everytime a new Pokemon game is announced, I thank the man upstairs for not making me a Pokemon fan.