An epic of godly proportions - God of War Ragnarök comes out swinging and never lets up.

While it's an iterative sequel, I was surprised by the world, the writing, the acting, and the combat. Everything feels just as good as 2018 - maybe even better. God of War (2018) was a difficult act to follow - unleashing one of video game's biggest glow-ups; this is not your psychotic, pimping Kratos from years past. He's tired. Hardened. Yet brutally violent when he needs to be. And he finally has an interesting story to tell.

Ragnarök really goes big; bigger than I ever imagined. Some of the set pieces are awe-inspiring. The one-take camera returns in all its cinematic glory, effortlessly melding gameplay and story. I don't think any game does it better.

Combat is fast and fluid; balanced difficulty provides the perfect challenge. Every weapon has its own rhythm that is rewarding to master. The world is filled with additional challenges for those who need it. As for that world, it's not too big - perhaps just right. My only wish is Kratos spent less time with an oar in his hands. Flashbacks to Skellige.

Santa Monica Studios are at the top of the game. I don't know if more God of War is next. But I'm ready for whatever it is.

Reviewed on Nov 19, 2023


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