I really like what they did with the movement. It is technically a lot more lenient than JSR's movement, which I personally still loved a lot. A lot of the difficulty in JSR's movement is the raw precision in when you jump to land on something with raw good depth perception. BRC makes that really easy, you attach to rails really easy almost like having magnet hands to grab onto ledges in the new smash's compared to melee. However, BRC still also increases the skillgap by giving you more moves in your moveset. You can airdash, you're way more rewarded for riding in "manual" in fact a lot of parts require it and keeping that score streak going, drifting left or right depending on which direction a rail bends, and having to combine all of these with way more wall jumping in this game than JSR means this game is more input intensive. I love that it does this instead of strictly making it an easier and more lenient JSR, which they could've easily done since a lot of people talk about how "bad" the controls are in JSR (I disagree).

I do wish the tagging was a little more challenging or something though. You can tag literally by just moving your stick in a circle until it finishes, no opportunity to fail at all, which is just less fun than it is in JSR.

Beat it 12:00 PM:

That was pretty cool. The last 2 cities were really fun and felt truly elevated above what JSR was able to do with its areas. I wish there were more like that because it felt kinda over before I knew it.

I overall wish they were able to do some more with the game, I was expecting the game to become more difficult than it did, overall expected the game to kinda evolve more than it did as it went on and it kinda didn't besides the last 2 areas themselves, but not your movement or difficulty so much. I think they did very well for what they had, there isn't a lot of games like this, I'd really love to see this built on because this was a pretty great experience for what it was

Reviewed on Dec 26, 2023


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