Cute puzzle game. I personally found the level distribution a bit weird, because even if you can freely jump to the next levels without completing the preceding ones, it's organized in a way that suggests a difficulty curve that is not there: some later levels are much easier than those on the first few chapters.

I highly recommend it though. It's part of the Netflix subscription so there is a chance you don't even have to pay for it.

Pretty average game, although I think it's definitely one of the best among the recent NFS. The day/night mechanic is cool but events feel way too repetitive, the collectibles are unnecessary and add nothing to the game, and there are some minor inconveniences that could have been fixed.

The driving feel is a bit awkward at first but you eventually get used to it, and while it's not even close to a "simcade" I think it's fine.

However the worst thing is the story and the cringy as f*** characters. The "latino" representation follows the Hollywood trend at the time of shoving that everywhere and it's really bad, fake Spanish accent, censored regaetton songs, and overall a cliche storyline.

The weakest of New Vegas's DLCs. The canyon setting is boring, the story doesn't offer much, and the locations are lackluster. No cool items other than the Desert Armor.

It's free with the Steam version so I guess it's okay, but it's unconnected to the main story and doesn't make much sense by itself. It's quite short so I guess you can ignore it.

I would like to give it 5 stars, but at the state at which the game currently is on PC I don't think it deserves it. Sadly it looks as it will never be fully patched, so the stutter and performance bugs are prevalent. Fixing the FPS to 60 worked for the most part, but it's clearly unpolished.

That said, it has been one of my favourite gaming experiences of the last few years. I had already quite enjoyed Fallen Order, so it comes as no surprise, but I think they really nailed the "more and better" for the sequel. They added on most of the aspects the original game had and built upon a really solid foundation. The hub/base world (saloon), the semi-open world of Jedha and Koboh, fast travel, more customization options and the new combat stances are welcome additions to the core Jedi experience.

Story is okay, considering it will always be boxed into what has been show in the movies and other media so we already know for a fact that certain things will not happen. That said, I really appreciated Cal's character development and his interactions with the old+new crew.

They might have overdone it with the collectibles, but I will still try to get the platinum + 100% exploration because of how much I liked it.

The game is a fine Bioshock-like with nice world building and art design. All items and environments are carefully crafted and modeled with a nice retro-futuristic vibe.

The gameplay is okay, it has some interesting aspects such as the gun customization and powers, but the shooting and melee attacks sometimes feel clunky, specially considering how aggressive an "in your face" the enemies are. The never ending spawn of robots on the open world sections make exploration a chore, since you always have to be avoiding cameras and destroying the flying things that repair them if you want to have some peace. Movement is also not very precise, and you can get stuck into corners or little scenery items. And the "platforming" sections are not really polished.

Story is good, with the typical twists and revelations of the genre. Dialogues are a bit of a hit and miss though, with your character having some really awkward interactions. Voice acting is okay but it's really jarring how aggressive and "frat-like" the PC sounds.

Like I've said, art design is top notch and the music is also quite nice, mixing classical music with EDM.

I would really like to see a sequel where all these quirks are ironed out. The game has potential, but the gameplay is simply not up to par.

Amazing RPG, undoubtedly one of the best in gaming history. The start is a bit slow and controls take a while to get used to, but it delivers a great story. The main mystery is quite solid and the accompanying side stories are interesting enough without becoming too distracting from the rest.

Of course, the voice acting and the personality aspects steal the show, providing a much needed alternative to the type of RPGs we are used nowadays.

Art style and music are spot on for the type of game it is.

Both are great games with an amazing atmosphere and they have among the coolest looking space battles in gaming. They are hard and take some getting used to, specially the camera system and 3D movement. However, I do think Homeworld is a superior game than its sequel, mainly because its difficulty is a bit better and the story just feels more intriguing.

Homeworld 2 seems like an afterthought, with a story that is just a rehash of the original with a different baddie, and a difficulty system that is totally unfair and broken. Some of the QoL changes are appreciated (others not), but overall that's not enough to make it better than the original.

Great DLC, funny characters, interesting map and locations, and really really good loot. It also offers a nice home base full of features such as an autodoc, scrap disassembling and a herbal garden.

Lonesome Road is the last of New Vegas' DLCs and the one that feels most personal to the player. The story is connected to the Courier's past and the Legion - NCR war.

Gameplay wise it's fairly linear, more so than Dead Money, as there aren't any sidequests at all and the main missions come one after the other. The map looks complex but it's in reality quite straight forward and the few side locations to explore are very small, offering only a bit of backstory into The Divide and the moments before the war. The atmosphere is dark and oppressive and you always feel on edge about what's going to happen.

Ulysses is a cool antagonist but feels a bit cartooney, and a player with high speech will convince him quite easily to get the "best" ending.

Overall I would say it's my second most favourite DLC, after Old World Blues, but before Dead Money, Honest Hearts being my least favourite one.

Great management/city building game based on the popular idea of terraforming Mars, but adding an interesting twist in the form of a branching story line with a high quality voice cast.

However, the open nature of the game means some pacing issues are present, such as too many conversations triggering after reaching certain points in the colony development. The ending also feels a bit lackluster, at least the one I got, and the very basic combat is heavily underdeveloped to the point I question why they decided to add it at all.

In some instances you feel as if you were just waiting for the time to pass by just to hit the objectives, as there isn't much depth to the base building.

Overall I liked it, but I would recommend playing it on story difficulty to avoid some of the chores. However, being an indie game from an Argentinian company I have to recommend it.

It's an okay DLC to a great game, and it serves to provide some closure to the story of Ethan/Rose in preparation for (hopefully) the next installment focused on the original RE cast.

The House Beneviento segment is, like in the original game, one of the best suspense/horror sequences I have experienced.

I played it almost two years after beating the main game, so revisiting the original locations didn't feel bad at all. I can however understand the critique of reusing maps and assets, but I can't say I didn't enjoy the maps nonetheless.

It's the first original Obsidian game, and sadly not even close to the best one. While the branching story and freedom makes for a really interesting experience, I can't give it more than 3 stars because of the sheer amount of bugs and overall lack of polish. The game had a really troubled development history and it shows.

It's a shame that the IP couldn't take off and even worse that it cannot be purchased anymore. I think Obsidian could have made a great job further down the line.

Really one of the best games of all time. Amazing quest design and companions, engaging combat system, and technically speaking the animations and voice acting are world class, far ahead other games with bigger budgets. The possibilities for role playing and multiple playthroughs are endless.

Some writing decisions can be criticized, and the experience is not without it bugs and errors, but overall it's as perfect as a game can be. The people at Larian really know how to make excellent games.

Great game with an amazing story. Music and city design are top notch, as is the voice acting, story and characters.

Animations are kinda wonky which makes some cutscenes a bit awkward, and the movement and shooting are not very precise. Having the free roam mode separated from the story, while helps in making you feel more immersed, also doesn't give you much reason to explore.

Overall it's a nice remake of the original, and its story and characters, which were the biggest part of that game, are masterfully represented.