2016

There is not much to say: just play it.

It's a perfect adaptation of the original games (and Quake) into the newer generations of gaming. A masterpiece in level design, addictive combat loop and really snappy controls paired with an amazing soundtrack and great visuals.

It runs like a charm too, which makes it even better.

It's an okay DLC to a great game, and it serves to provide some closure to the story of Ethan/Rose in preparation for (hopefully) the next installment focused on the original RE cast.

The House Beneviento segment is, like in the original game, one of the best suspense/horror sequences I have experienced.

I played it almost two years after beating the main game, so revisiting the original locations didn't feel bad at all. I can however understand the critique of reusing maps and assets, but I can't say I didn't enjoy the maps nonetheless.

I would like to give it 5 stars, but at the state at which the game currently is on PC I don't think it deserves it. Sadly it looks as it will never be fully patched, so the stutter and performance bugs are prevalent. Fixing the FPS to 60 worked for the most part, but it's clearly unpolished.

That said, it has been one of my favourite gaming experiences of the last few years. I had already quite enjoyed Fallen Order, so it comes as no surprise, but I think they really nailed the "more and better" for the sequel. They added on most of the aspects the original game had and built upon a really solid foundation. The hub/base world (saloon), the semi-open world of Jedha and Koboh, fast travel, more customization options and the new combat stances are welcome additions to the core Jedi experience.

Story is okay, considering it will always be boxed into what has been show in the movies and other media so we already know for a fact that certain things will not happen. That said, I really appreciated Cal's character development and his interactions with the old+new crew.

They might have overdone it with the collectibles, but I will still try to get the platinum + 100% exploration because of how much I liked it.

The game is a fine Bioshock-like with nice world building and art design. All items and environments are carefully crafted and modeled with a nice retro-futuristic vibe.

The gameplay is okay, it has some interesting aspects such as the gun customization and powers, but the shooting and melee attacks sometimes feel clunky, specially considering how aggressive an "in your face" the enemies are. The never ending spawn of robots on the open world sections make exploration a chore, since you always have to be avoiding cameras and destroying the flying things that repair them if you want to have some peace. Movement is also not very precise, and you can get stuck into corners or little scenery items. And the "platforming" sections are not really polished.

Story is good, with the typical twists and revelations of the genre. Dialogues are a bit of a hit and miss though, with your character having some really awkward interactions. Voice acting is okay but it's really jarring how aggressive and "frat-like" the PC sounds.

Like I've said, art design is top notch and the music is also quite nice, mixing classical music with EDM.

I would really like to see a sequel where all these quirks are ironed out. The game has potential, but the gameplay is simply not up to par.

Weird to think that this game came from the mind of the original creator of Dead Space. It clearly draws a lot from that game, but it also fails at everything that made it great, which begs the question of what was Glen Schofield thinking when he directed this one.

Story is generic and predictable (experiment gone wrong at a prison? who would have thought) Characters are not memorable. The performances of the main actors are great, but it isn't enough to save how generic they feel.

Enemy variety is laughable, I can only think about 4 or 5, one of them being confined to the final chapters. Combat is definitely worse than in Dead Space, putting a lot of emphasis into melee which feels very repetitive. It's also extremely easy, and the over reliance on melee means ammo is never a problem so a big part of the difficulty is simply gone.

It's also not scary, relying A LOT in jump scares which become predictable after the first hour (oh look, a grabbing enemy. Oh look, a bug hidden in a chest. Oh look, an enemy appearing out of a vent)

It looks very good, but honestly I wouldn't recommend it, specially with Dead Space Remake being out. A shame, because I would have loved to like it, as DS is one of my favorite games and a proper revival could have been amazing.

The whole story of the DLC is predictable from the start. They basically left the game on a cliff hanger and used this DLC to finish it, which is utter bullshit.

Adds a new melee weapon (yay) that basically works like the old one. It also adds a new enemy type, but it's still extremely repetitive.