Amazing RPG, undoubtedly one of the best in gaming history. The start is a bit slow and controls take a while to get used to, but it delivers a great story. The main mystery is quite solid and the accompanying side stories are interesting enough without becoming too distracting from the rest.

Of course, the voice acting and the personality aspects steal the show, providing a much needed alternative to the type of RPGs we are used nowadays.

Art style and music are spot on for the type of game it is.

Both are great games with an amazing atmosphere and they have among the coolest looking space battles in gaming. They are hard and take some getting used to, specially the camera system and 3D movement. However, I do think Homeworld is a superior game than its sequel, mainly because its difficulty is a bit better and the story just feels more intriguing.

Homeworld 2 seems like an afterthought, with a story that is just a rehash of the original with a different baddie, and a difficulty system that is totally unfair and broken. Some of the QoL changes are appreciated (others not), but overall that's not enough to make it better than the original.

It's the first original Obsidian game, and sadly not even close to the best one. While the branching story and freedom makes for a really interesting experience, I can't give it more than 3 stars because of the sheer amount of bugs and overall lack of polish. The game had a really troubled development history and it shows.

It's a shame that the IP couldn't take off and even worse that it cannot be purchased anymore. I think Obsidian could have made a great job further down the line.

Really one of the best games of all time. Amazing quest design and companions, engaging combat system, and technically speaking the animations and voice acting are world class, far ahead other games with bigger budgets. The possibilities for role playing and multiple playthroughs are endless.

Some writing decisions can be criticized, and the experience is not without it bugs and errors, but overall it's as perfect as a game can be. The people at Larian really know how to make excellent games.

Great management/city building game based on the popular idea of terraforming Mars, but adding an interesting twist in the form of a branching story line with a high quality voice cast.

However, the open nature of the game means some pacing issues are present, such as too many conversations triggering after reaching certain points in the colony development. The ending also feels a bit lackluster, at least the one I got, and the very basic combat is heavily underdeveloped to the point I question why they decided to add it at all.

In some instances you feel as if you were just waiting for the time to pass by just to hit the objectives, as there isn't much depth to the base building.

Overall I liked it, but I would recommend playing it on story difficulty to avoid some of the chores. However, being an indie game from an Argentinian company I have to recommend it.

The weakest of New Vegas's DLCs. The canyon setting is boring, the story doesn't offer much, and the locations are lackluster. No cool items other than the Desert Armor.

Great DLC, funny characters, interesting map and locations, and really really good loot. It also offers a nice home base full of features such as an autodoc, scrap disassembling and a herbal garden.

It's a great DLC, but maybe a poor choice for the first one to play. It's really different from the core New Vegas experience, as it has a strong focus on stealth rather than free roaming and role playing. Nevertheless it's quite fun and the eerie atmosphere is a welcoming change from the rest of the game. Plus, it features Elijah as an antagonist, which is someone we will hear of in other two DLCs.

Lonesome Road is the last of New Vegas' DLCs and the one that feels most personal to the player. The story is connected to the Courier's past and the Legion - NCR war.

Gameplay wise it's fairly linear, more so than Dead Money, as there aren't any sidequests at all and the main missions come one after the other. The map looks complex but it's in reality quite straight forward and the few side locations to explore are very small, offering only a bit of backstory into The Divide and the moments before the war. The atmosphere is dark and oppressive and you always feel on edge about what's going to happen.

Ulysses is a cool antagonist but feels a bit cartooney, and a player with high speech will convince him quite easily to get the "best" ending.

Overall I would say it's my second most favourite DLC, after Old World Blues, but before Dead Money, Honest Hearts being my least favourite one.

Quite simply the best RPG of all time. The depth of some sidequests puts some other games' main story lines to shame. It is filled with memorable characters, locations and stories, far better than what Fallout 3 (not to mention 4) offered, and it's the true sequel Fallout 1 and 2 deserved.

3/4 of its DLCs are quite nice, and even without them you are guaranteed at least a hundred hours worth of content. Running the game on modern systems can be a bit of a hassle, and I heavily recommend applying some basic modes to bring the UI up to somewhat modern standards, and fix a couple of bugs that were never officially patched. Still, it's one of the best games of all time.

Great little horror game. It pioneered the gameplay/reaction era of Youtube, back when gameplay videos were focused on the game itself and not on the player.

Gameplay and controls hold extremely well for 2024, even if graphics are clearly dated. Sound design is good for the type of game.

Overall would really recommend it for any horror fans. I would eventually like to play its sequels, but I think the original still holds quite well.

It's free with the Steam version so I guess it's okay, but it's unconnected to the main story and doesn't make much sense by itself. It's quite short so I guess you can ignore it.

One of the best entries in the saga that got many well deserved bad critics on release because of its many bugs and the disastrous state at which it launched. 10 years later I can comfortably say the technical aspect is vastly improved, ending up with a great game that suffers of the Ubisoft syndrome of needing to have 3.000 markers on the map to feel "complete". In truth, the main story and the Paris Stories will give you more than enough content without needing to bore yourself to death opening chests and chasing cockades through the roofs.

With that out of the way, the game greatly improved on the parkour and combat mechanics from the previous iterations, having the perfect balance between stealth/assassinations and open combat. Current releases are just too actiony for my taste.

Paris is wonderfully recreated and invites you to explore her to the very last corner. The french voice over takes the immersion up to the next level.

Overall would recommend as a solid Assassins Creed, if you don't really like the new entries.

It's okay for a DLC, but I would only recommend it if you REALLY liked Unity.

Franciade is a nice change of atmosphere, being much darker and grittier than Paris. While the missions are fun and the catacombs are a nice change of pace compared to the above ground segments, I didn't feel compelled to explore them that much.

Maybe it was me that got tired of Unity by itself, but I can't say I enjoyed Dead Kings that much.

Cute puzzle game. I personally found the level distribution a bit weird, because even if you can freely jump to the next levels without completing the preceding ones, it's organized in a way that suggests a difficulty curve that is not there: some later levels are much easier than those on the first few chapters.

I highly recommend it though. It's part of the Netflix subscription so there is a chance you don't even have to pay for it.