Nobody Saves the World can feel very grindy, so much so that there were points where it felt more like busywork than an enjoyable dungeon crawling ARPG. Sometimes you're rewarded way too quickly and have pings for more XP to claim way too often, other times the combat challenged felt overly complex leading to numerous repeat encounters to meet the requirements.

But once you get past a certain threshold for each class, everything instantly becomes more freeing, and you can deftly switch from being a fire breathing bodybuilder who throws his literal weights around to a superfast slug with the ability to summon bunnies and tigers (stolen from the magician class) that's main attack is crying at its enemies. I'm not sure the semi-procedural dungeons works entirely (I think curated design could have worked just as well, if not better) but I appreciated that each dungeon had a modifier or limit on one mechanic which encouraged playing around with different skills and loadouts.

Creating your own unique build among the varied roster of classes and setting them loose in each dungeon that makes this game worth the effort and I'm glad I was able to overcome that initial hurdle to get to this point as I (eventually) had a ton of fun with it.

Reviewed on Jan 29, 2022


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