GT7 is frustrating and fun in equal measure. For every exhilarating race, there's a questionable design decision sitting somewhere waiting to pounce on you.

Cars feel great to drive, but some classic tracks have been changed a bit too much, losing their unique identities in the process. You're given interesting and challenging missions to complete, but also have to deal with a neutered campaign that sees you play a cafe customer being talked to by cardboard cutouts more than a driver.

As a return to the classic GT single player CaRPG then, it's quite disappointing. But then you get into Sport mode and everything changes - nothing quite beats the thrill of driving against real people and the races really do feel exciting even if you're only fighting over 13th place. Annoyances still exist - even here you're stuck with too many rolling starts, and the handing out of penalties is inconsistent at best - but it's easily the game's biggest strength.

The economy, microstransactions and economy are a whole other story which I won't get into properly as it doesn't really affect me too much as getting every car isn't what I care about that much in these games - but suffice to say that I still think they've become way too stingy with payouts and cynically so, it's all to railroad you to Spend More Money.

But I keep coming back. 70 hours and counting, dipping into new Sport races as they pop up and honing my skills. Will I keep at it? Possibly not, but it's a very easy game to dip into once you've got through the main single player side of things and honestly, these cars feel great to drive.

Reviewed on Mar 31, 2022


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