Tired: Uncharted telling me I'm a bad person for shooting mercenaries

Wired: My own crippling guilt after picking someone's pocket and realizing they only had two dollars

This was fun! Getting to be a rainbow-colored little scamp on a road trip to fake Vegas, robbing literally everyone in sight along the way. The game doesn't overtly dive into the morality of your choices, and I think that's the right call. There's just enough conveyed by some of the people you rob that you can feel bad all by yourself without the player character telling you to. This is not a guilt trip game, this is an "Aren't you so sneaky and clever" game, in the most rapscallion way possible. Like, when you inspect items, you just kick 'em. Angst!

~ ~ The lightest implications of potential spoilers below, but I do not state anything that actually happens ~ ~

I've seen a couple of reviews that seemed very upset about the story shift late in the game, but like... come on. There was a point less than 30 minutes in where my wife and I both said at the same time "Oh, X is gonna happen". With all the 90s vibes from the game, I really shoulda said "jinx". Do kids still do that? Do Zoomers jinx each other? I have no idea. Anyhow, I don't think the "reveal" (if you can even call it that) could have been implied more clearly. It's the natural, if predictable, way for this story to play out. Thankfully, random NPCs and supporting characters make the tropes more fun in practice.

The animations and art style are delightful, characters are wacky, length was perfect, story was serviceable, and the dialogue got a handful of legitimate laughs out of us. If you've got Game Pass, I'd say it's very much worth trying!

Reviewed on Feb 18, 2024


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