{I've already reviewed the original release of Ocarina of Time, so see that review for my thoughts on the base game.}

It's tragic how this beautiful adventure is limited to such a small screen. The low resolution doesn't affect the experience, it's still one of the greatest games I've ever played. The 3D functions quite well, especially on the New 3DS XL. The inclusion of Master Quest is a brilliant new way to play this classic game (if you missed it on GameCube). But I couldn't help but wonder why this graphical update to one of the greatest games of all time wasn't HD.

Ocarina of Time felt like such a massive adventure back in '98, so it's odd to have it brought into this century on a smaller scale. Obviously the idea of portable 3D Zelda was a novel one, but it always irked me that I couldn't blow this adventure up to 1080p 60fps.

Recently, I did just that. The best way to play Ocarina of Time 3D is with the Citra emulator and a Switch Pro Controller. I was able to take full advantage of intuitive gyro aiming while having actual analog sticks. I was able to play on my TV (via an HDMI cable from my laptop) while maintaining the updated textures and models of the 2011 release of the game. (Though there are updated texture packs that you can patch in to make things look even better!) It's not how Nintendo intended the game to be played, but it is my definitive recommendation for how ANYONE with a PC should play it.

The game has never stopped being great, and there are so many ways to play it now. OoT is officially on N64, GameCube, Wii, Wii U, Switch, and 3DS. But until Nintendo drops an HD version of this remaster on Switch, the best way to play through this adventure is fan-made.

Reviewed on May 29, 2022


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