A Lego game adaptation of the Lord of the Rongs trilogy. An alright game but does suffer from some glitches and frame rate drops. If you are fan of the Lord of the Rings story, it is worth a play if you can get the game cheap.

Child of Light is a fantastic RPG that feels like you're playing through a fairytale. You join Aurora, a young princess who must save the land of Lemuria from the Queen of Night, all the while trying to return home. Along the way, you will meet extraordinary characters, from a golem trying to find the missing piece of himeslef to a gnome like creature trying to learn to be brave. These characters can, if offered the right opportunity, join Aurora on her quest, each of which playing an important role in the party.

Combat is your standard turn based combat. A character's speed will determine how fast they can take their turn. However where Child of Light differs from other turn based RPGs, is that even if a character is performing an attack or a spell, there is a chance an opponent can interrupt them, causing them to be pushed back in the queue. This adds a level of strategy to the game, as you must keep an eye on what your enemy is doing, as well as working out whether you can gamble and pull off a strong but slow attack or a weaker but quicker move.

Overall, Child of Light is an amazing game. It does not outstay its welcome, giving you a story that lasts about twelve hours, with a handful of side quests and collectibles to also complete. This is arguably one of Ubisoft's most beautiful, heartfelt games that I recommend all RPG fans try.

A solid collection, that focuses on one of the best protangonist of the series- Ezio. Assassin's Creed II is the best game out of the three but all are enjoyable to play.

A fantastic sequel that took everything I enjoyed about the first game and improved on it. Also has co-op.

A fun action RPG, filled with cat puns. A great introduction to the genre.

Not sure there is a lot I can say, except this is one of thebest entries in the Final Fantasy series.

Sony's attempt at creating a Pokemon-like franchise with a heavy reliance on Augmented Reality gameplay. Unfortunately, the technology was not advanced enough to deliver on the concept. Still, it did have Brian Blessed in the story.

Persona 4: Dancing All Night is a music rhythym set after the events of Persona 4.Yu and gang return to help their friend, Rise, with an upcoming music festival. However the rumour of a dead singer dragging people into the Shadow Realm. Naturally its up to the gang to save the day.

Like with other Persona games, in Dancing All Night there is the running themes of being true to yourself and showing people who you really are. This is tied in with the rhythym game mechanics, as the only way to defeat the enemies is by successfully completing each dance.

Admittedly, the story is not the strongest part of this game, its the soundtrack. Anyone who loved the music of Persona 4 is going to love it. Obviosuly, if you didn't like it, I would advise you steer clear of this game.

Overall, I would say that fans of Persona 4 Golden will be the players that get the most enjoyment out of Persona 4: Dancing All Night. However if you are looking for a rhythym game that had a decent story and offers a bit of a challenge, then I suggest you give this game a try.

My biggest regret playing Bastion was the fact that I did not play it sooner. Bastion is an action RPG with a bit of a Wild West vibe, as its story is told as you play via a grizzled narrator. You play as 'The Kid' a survivor of the apocalyptic-like event called the Calamity. You must traverse the floating remains of the world, trying to find anyone who has survived, whilst fending off various enemies. I enjoyed the varied environments that you trabel through, as well as the way that the story is told to you.

Aside from the story and world, I also enjoyed the variety of weapons and skills that you earn across the game. There is a lot of choice from which ranged and melee weapon you wish to use to which upgrades you want to use to enhance your weapons. However, I did find that I would always use the same two weapons. However there is definitely plenty of options that would support many different playstyles.

Overall, I would recommend Bastion to anyone who wants to play a short action RPG.

Middle-Earth: Shadow of Mordor is a great example of, not only an open world game, but also how a game developer can take a well known world and expand it. Middle-Earth is arguably one of the most well known fantasy world in any entertainment medium, so choosing to set the game in a part of Middle-Earth that is not fully explored, Mordor, was a great idea. Initially, I was worried that Mordor would be a bland environment for an open world game but I was happy to be proven wrong. Not only does it prove to be a menacing an treacherous place, but it also provides a great area for players to experiment with their wraith and ranger abilities.

Like with Mad Max, Shadow of Mordor, proves to be an excellent open world game. It has enough side activities and collectibles to keep the player occupied and to prevent Mordor from feeling empty; but not too many to flood the map. I also liked the variety of side missions that encouraged you to use all your weapons and skills to complete, rather than keep using the same playstyle. Speaking of the skills, these were quite varied but I did find that in the second half of the game I was only really using a handful of them and ignoring some like the poison ability, unless a quest needed me to use it. Overall, there is enough variety in the skills to suit most playstyles.

Unfortunately, not everything is a positive. I found both the stealth and freerunning gameplay to be quite limited. Both remined me of early Assassin's Creed games, as the gameplay felt clunky and basic. For eample, stealth is basically avoid the eyesight of your enemy. You can simply crouch behind an enemy and the won't sense you. Additionally, if you are spotted you can hide behind a wall and after a few seconds, the enemies forget you were there... despite killing their comrades. The other gameplay mechanic that isn't too fleshed out is the Nemesis system. This system is unique to Middle-Earth: Shadow of Mordor and it is supposed to create orcs that act as your rivals in the game. I'll be honest, most orcs are pretty much the same, to the point where some have very similar names, and I kept forgetting which ones I had encountered before. Although these gameplay mechanics aren't as polished as in some games, they don't take too much from the overall experience.

Overall, I would recommend Middle-Earth: Shadow of Mordor to anyone who is looking for a fantasy open world adventure game or someone who is look for a great Lord of the Rings themed game. I definitely enjoyed my time with the game I will be playing its sequel at some point.

This is the sequel to Code: Realize ~ Guardians of Rebirth and I can only recommend this to fans of the first game, as this collection of stories relies on you having played the Code: Realize games in order. Although in the visual novel genre, there is limited gameplay, this is even more evident in Future Blessings. For the most part, you will be just reading through the stories. In fact, there are only two stories in which you get to actually make any choices. That being said, I did enjoy getting to see what the main characters got up to after the end of Guardians of Rebirth and the fact that Finis and Sholmes got their own short stories, definitely made this game worth playing for me. Overall, if you enjoyed Guardians of Rebirth and wanted an opportunity to spend more time in that world and with those characters, then I recommend you play Future Blessings. If you have yet to start the series, I would recommend you start with Guardians of Rebirth.

OK, I'm going to start by saying that this was my first visual novel game and as far as introductions go, this was a great one! I will say that there were some sotries that I enjoyed more- my personal favourites were Van Helsing and Saint Germain. However, the way that all the characters' stories contributed to the overall story, means that you have to play all the stories in order to really appreciate Code: Realize - Guardian of Rebirth.
Overall, I would recommend this game to anyone who wants to try a visual novel, especially if you love stories set in a steampunk world. I definitely will be trying out more visual novels, in the future, especially the other Code: Realize games.

Mad Max is a tough game to rate. On one hand, I felt that it was a solid open world game set in the post-apocalyptic world of Mad Max. Howeve, there were parts of the game that were flawed and did impact my overall experience with the game

Let's start with the positives. Firstly, the car combat is amazing. Over the course of the game, you will receive access to a variety of weapons to use, whilst driving the Magnum Opus. These range from a grappling hook to tear off pieces of enemy cars to explosive harpoons that allow you to literally blow up your enemies. Since you spend most of your time driving around, making the car combat entertaining is important and the developers definitely achieved that.
The other major thing Mad Max excels at is its open world. Too often, I find open world games either try to stuff their worlds full fo activiites and collectibles, making it a chore for players to fully complete; or don't fill their world enough, leaving it empty and quite boring to explore. Mad Max has the right balance. There are a number of different activties and collectibles, which there are usually one or two of each kind in each region; giving the player an incentive to explore the world fully.

Unfortunately, its not all positive. The boss fights are very disappointing. Although there are plenty of boss fights, most bosses have the same attack patterns; which means you spend most of the game fighting the same person, except in a different outfit, making these fights rather repetitive. I will call out the final boss fight, which was very anticlimatic and disappointing. For any developers out there: don't spend the whole game telling the player how strong and 'invincible' your main antagonist is, when in the final fight a player can take the boss down in two attacks.
Speaking of the ending, I found the pacing was very rushed. You play through the first three acts, which will take you several hours to complete, if you are completeling the game fully; but the final two acts only take about an hour combined to finish. It almost feels like the developers were rushing to meet a deadline and decided to cut some narrative corners.

So, as you can see, I have conflicted feelings about Mad Max. On the one hand, I think its a solid open world, post-apocalyptic game; but on the other hand, it isn't a polished game. It is rushed and there are some parts of the gameplay that have been duplicated, like the boss fights, making the game feel repetitive. I would recommend Mad Max if its one sale or if you are a big fan of open world/post-apocalyptic games.

I'm going to kick off this review by stating: I would only recommend Code: Realize ~ Wintertide Miracles for fans of the previous titles in the Code :Realize series.

In Code: Realize ~ Wintertide Miracles, the story picks up after the events of Code: Realize ~ Future Blessings. It is now nearly Christmas and whoever's story you have picked to play through, is dwelling on their separation from Cardia. What ensues is how they have to confront and reconcile their feelings, as well as reunite with their loved one in time for the festive celebrations. These stories won't make as much sense or have as much pay off for anyone who hasn't played the first two games but for anyone who wants to spend more time with their favourite characters, then Code: Realize ~ Wintertide Miracles will have some appeal.

So why have I rated the game just above a 5? Well, Code: Realize ~ Wintertide Miracles feels a bit of a cash grab. It does have a bit more interactivity than Future Blessings, which if I'm being honest isn't hard to beat, but it is still quite a short experience for the price tag. Also, if I am being honest, I only really enjoyed Van Helsing's and Saint-Germian's stories, along with some of the 'secret' stories. The other main stories were OK, I just didn't have the same interest in the characters they were focusing on.

I did like the art style, especially revisiting familiar locations that have been given the festive treament. I guess for a visual novel, the visuals are crucial part of it so it is good that Code: Realize ~ Wintertide Miracles has some great images to go with the story.

Overall, Code: Realize ~ Wintertide Miracles was not a terrible experience and there was certain aspects of it that I enjoyed however it doesn't even come close to surpassing the first game, Code: Realize ~ Guardians of Rebirth. This is definitely a game I would only recommend to fans of the series who are looking for a festive themed story. If you are new to the visual novel genre, I would recommend you go and play Code: Realize ~ Guardians of Rebirth.