16 reviews liked by thoro


I did, in fact, get over it. But what I found on the other side wasn't worth it. And don't start with the "but the journey is what matters" crap - really? Bennett Foddy's genius thesis statement is that "frustration is underrated"?

Mate, what the fuck. What's the definition of frustration? What's the point of frustration if not for something better down the line? Is this game supposed to be just training for getting over frustration, and that's it? All of its self-aggrandizing just to validate this fake sense of accomplishment?

I don't know. My reaction when I climbed it was neutered, weak. There was a glimmer of happiness, but when I looked down, I realized how pointless the entire journey was. I felt almost foolish, like Foddy roped me into this, promising it would be something worth remembering. That's the trap I fell into.

Daniel Kahneman describes two selves in "Thinking Fast and Slow" - the One Who Experiences, and the One Who Remembers. In the pursuit of a game worth remembering, this game ditches almost entirely the experience of play itself. I ask you, truly - would you still play this game if all proof that you climbed it vanished right after you conquered it? Would you?

See, Hollow Knight was a satisfying, but difficult, experience. Celeste was a satisfying, but difficult, experience. But this, this was not that. I wouldn't go so far as to say that the hammer mechanic itself sucks - it does have its intricacies and nuances that make for a good platforming game - but the game's disdain for permanent progress feels so unnecessarily mean and arbitrary. The game's failure to provide a satisfying experience isn't excused by it being intentional.

Mfs on Backloggd will play one second of this game and already think it's one of the worst things in the whole entire world due to the fact that it's an AAA game made in America.

Also, funny bald man with beard will get to say "boy" a million times again after 4 whole years, so yeah, if I get a PS5, I'll definitely get this.

Seeing how this game has turned out has convinced me that the gaming industry needs to focus on duologies instead of stretching out trilogies. Talk about not pulling any punches

God of War Ragnarök is in a similar situation as God of War II, as both were preceded by genre-shaking titans that cast long shadows. Following up greatness of that caliber is a tall task and Santa Monica Studio has had to do it twice with the same franchise. Whereas God of War II was an outstanding yet traditional sequel, Ragnarök is so much more, as it builds upon the 2018 entry, exceeds it in unexpected ways, and is a masterpiece that beautifully wraps up this godly saga.

Read the full review here:
https://www.comingsoon.net/games/reviews/1245667-god-of-war-ragnarok-review-ps5-worth-buying

Seeing a lot of people complaining about it being a "movie game" because of its big focus on narrative and cutscenes and so? This isnt anything new. 2018 was just like that stop playing these kinds of games then if you don't like them 😭

Anyways. The combat still isn't perfect but it is a good step up and all the additions still make for a really fun time. The world and environments are stunning. Nearly all of the side content is cool as shit. The story is absolutely phenomenal. It's pretty close to perfect

Playing this in 2015 as a depressive 28 year old: Emily please love me I'll do anything I hate my life.

Playing this in 2022 as a well-adjusted 35 year old: Emily, um I'm fine college is great. Are you OK? Nope I don't want to make out. OK see you!

Even if this game is subpar compared to the sequels, it was still an awesome time from beginning to end. The adventure going on in this game is tense and engaging throughout and the characters are as hilarious and they are fun to watch go on this journey. The shooting in this game is perfect, I have never seen anything like it in a video game to this extent, even if the jet ski physics aren't. I purposely played this game before any of the sequels to introduce myself to this franchise and I think it worked wonders.

(played the Master Chief Collection version)

I think this is the series' low point to me. I completely understand the hype, it was this game's whole marketing campaign where I first saw people get hyped up about Halo, and to be fair those trailers are fucking hype. Such a wide range of emotions, man, I remember just how exciting and mythic that Starry Night trailer was when I saw it at the age of 9 (crazy to realize how long ago that was now). Coming off a childhood obsession with District 9, my childhood interest in film production may or may not have something to do with me recognizing that Halo: Landfall film was by the same guy. Maybe that's giving it too much credit, I don't know, but I hope my little piece of revisionist personal history sounds cool to you.

Amongst the numerous little issues I have with it (ones I get if other people don't have) is the lack of location. You're in a jungle, you're in some big desert place, you're in another jungle.....you're on a Halo. The parts of Halo 2 where you're on Cairo Station, made to resemble Earth, are a lot different from Halo 3 literally putting you on Earth.

The big change you'll feel, though, is the change in mission objective. Halo hasn't always had the most interesting objectives, but 3 is a huge shift to stuff you'd start seeing a lot more in the seventh gen of shooters: you enter an area and do some waves against covenant brutes, then you weird turret sections in the side seat of a warthog, and then traditional 'take out the anti-air cannons!' treks. Even Combat Evolved had some of this, but there's this horrible presentation to how it's done here. On the presentation, the entire pace feels so weird here, too, along with the stripped down in context objectives. Things happen, characters then say 'i don't know what that means' or something like that and then plot just keeps happening. There's even those little 'you walk slow while the plot happens at you' moments I'm sure your tired of seeing by now. I used to be able to stomach them a lot better but I try and do em now and I'm like "aaaaaaahhhhhhh why don't I just shut this off I got work tomorra" now. Feels like a chore, not in the "oh my artistic soul ain't in it these days" way, but in like a "you're opening the latest Big Social Game and seeing the Daily Challenge Checklist" sort of way. I think a lot of that comes from the level design, too. Halo 1 and 2 'point' you around. It's not that easy to find yourself drifting off, unsure of where to go as the little glowing screen gets harder to look at in the original Xbox games. Granted, that may be because the you were running that fucker on a CRT that was probably pumping radiation up your nose but who cares it was fun. Halo 3 lacks this, and in a more 'open' game that would work really damn well.

Anyway, I think my point is I don't like Halo 3? Yeah, I think that's what I got.

My vote for the best Halo campaign, if only because the franchise can only speak in terms of high stakes, and as such is at its most dramatic when those stakes finally reaching a ceiling. Sadly still bereft of humanity or a grander purpose but it provides spectacle well enough, even if I'll always lament that they did the Arbiter dirty.

I'm gonna do something different and review the game by comparing it to Halo 2.

*Campaign:
Off the bat I would say overall this game is analytically better than halo 2, most of my gripes have no factual bearing and just gripes that are not necessarily "bad".

Gameplay: While the movement physics are sound as usual, I think masterchief moves wayyy to slow, this is ussually noticable on levels that have no vehicles. I have no idea why they changed it from halo 2 where he moved at a very nice pace. The grenade throwing also seems to be more sluggish and I find it to be harder to aim grendades more than all the other halos.

Sandbox:
Guns:
The sandbox is for the most part better than halos 2s, but with some exceptions, the AR is utter trash compared to the other ARs in previous and following games. The damage output is hilariously low and is worse at suppressing enemy fire than in CE, this is issue only gets worse when considering there is 4 automatic weapons that are all at short to medium range (those being AR, SMG, Plasma Rifle, and Brite Spiker) leading to a cluttered part of the sandbox, it also doesnt help that the AR is the worst out of all of these since all the other guns can be dual wielded. Also why is there BOTH the AR and SMG in one game, there is a reason why bungie removed the AR in halo 2. This is because the guns share almost the same exact role in the sandbox. Its evident that the only time these two guns appear in a halo game is halo 5 where both weapons are extremely different than past incarnations. The flamethrower is also a pretty bad weapon since if you hold down the weapon you end of burning yourself leading to a hilarious death. It being an extremely close range weapon that also lowers your movement speed even more doesnt help either. To be more positive, the BR was perfected in
campaign since its weaker, and has slower projectiles

Vehicles, Grenades, and Equipment:
The new flame and spike grenade are also very welcome, tho you only see the flame grenade only twice or thrice and the spiker is kinda just a worse plasma grenade, but its ability to stick on walls and its quick detanations keep it fresh
Vehicles are kinda an iffy in this game, the new mongose is AWESOME but sadly not very useful outside of its insane speed, but its still cool, the brute chopper is the best vehicle, its like a more powerful rustic ghost and i love it. However the prowler is very boring and just literally a brute warthog, its lazy and no one likes it. The hornet is cool on its surface, it being the first UNSC flying vehicle, but the fact that the passengers get no turrets to fire makes it useful only for a solo pilot. Now the part which is absolutely terrible is grunt controlled ghosts, since you can now pop the helium tanks of the back of the grunts, its almost impossible killing a ghosts driver unless you are good at using a sniper, they also output insane damage on heroic and legendary
Begining with halo 3, the devs have been trying to add a fourth pillar to halo (first 3 are Guns, Melee, and Grenades) for Reach and Halo 4 they added armor abilities and for Halo 5 its spartan abilities. Halo 3s attempt was equipment. Equipment was rly hit and miss, the most important and best equipment is bubble shield, this gadget allows you to protect yourself from enemy fire, but you cant shoot back and others can step inside and take it from you. Its a great sandbox tool. However the others dont have the same amount as quality, the others range from useless to situational. Drop wall is very useless since it doesnt even protect all parts of you and flare just causes your screen to go white........ im not kidding. Other things like trip mine are very situational and hardly used. This concept is structually sound, and has lots of room to grow

Overall the sandbox of halo 3 for campaign is pretty solid tho I wouldnt exactly say its considerably better or worse than halo 2s sandbox.

Story: While the other two are debatable, no one can argue that halo 3s story is better than halo 2s story for 2 reasons, pacing and characters. The pacing for halo 3s story is bad, you just loiter around earth, until the game decides its time to go to ark. The characters in this game are also considerable worse, for starters, Prophet Truths voice actor has been changed for some reason. Halo 2 truths voice was maniacle, cunning, and two faced while this truth is just an insane yoda sounding lunatic that for some reason wants to light the ring????? In halo 2, truth and the other prophets came up with their religion as a means to brainwash all the other species in serving them. He never wanted to commit galaxy suicide, he just wanted to control the ring. Lord Hood and Miranda keyes for some reason also get less screen time and is only used as the commanders for crows nest and pretty much nothing more. I kinda wish they also gave Arbiter some more screen time since its just chief finishing the fight, its also him, but I like the touch of chief letting arbiter kill truth, that was pretty nice.
The biggest sin of Halo 3 tho, is the need to kill off as much characters as you can, like I get killing truth, since he is the villan, but did they really have to kill miranda keyes, sergeant johnson and guilty spark. Miranda keyes death was so stupid, she basically just crash landed in the control room to save johnson, but she didnt bring any men, and didnt use the fucking turrets the the pelicans have, its so stupid. Then 343 guilty sparks decides to kill johnson because he wants to control the ring? His motives are so stupid, they make no sense. His job is to kill the flood on the ark, and that what they DID. Its understandable in halo ce, since chief decided to not kill the flood and backstabbed him. Then as if that wasnt enough guilty spark shoots a lazer at sargent Johnson and he dies. His death just feels rushed and unnecessary. Overall this one is ok, and a huge disappointment since it wasn't as good as halo 2. The ending scenes were pretty good tho, and it was a nice resolute ending.

Levels: Now I can say that the levels in halo 3 for the most part where better than halo 2s. The pacing of the levels were pretty good (with two exceptions) and each level felt long enough to be satisfactory, while not too long to overstay their welcome like with halo CE. The two exceptions are cortana and floodgate, floodgate is a good level but its just too short. The level cortana however is so bad, it is easily the worst level in halo HISTORY. Its the sole reason why I have only completed halo 3s campaign from start to finish once. Its flaws are many and would take too long to explain but TLDR the level is too long, made even longer since the layout is so confusing and stale. The only thing you see is purple metal and flesh colored flood. The only enemies you fight are the flood and there is no vehicle section there. It has everything halos worst levels have mixed into one disgusting level. Cortanas and graveminds speeches are ANNOYING AS HELL since they stop you too a halt everytime they speak, its annoying in every other level when cortana does this but this level has this more than usual :(

*
Multiplayer
Just to keep it short, the maps are just worse, the only original iconic maps I can think of in this game is the pit guardian, and valhalla. Compare this to halo 2s Ascension, Lockout, Zanzibar, Ivory tower, Midship, and Shrine, and Headlong. All previous critiques to the movement apply here. The sandbox in the multiplayer is terrible here, halo 3 has this issue with netcode, but tldr, this allows some of your bullets to just not register, this makes guns even worse since most halo 3 guns have slower projectile speed than before. The BR is very finicky to use and it leads you to over lead your shots. Previous issue of BR dominating the game still is present in halo 3 but the netcode and weaker guns just make the guns rly poor. One positive I forgot to mention is the needler is no longer dual wieldable so you don't get than one kid in your lobbies any more.

Overall this game is awesome easily in my top 3 halo, I just wish it had more polish and fine tuning.

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