they will NOT stop talking in this one (nothing they say is interesting either!!! wooooahhh! CAPITALISM! Corporate toiling!! shutup!!!! it's all too OBVIOUS). Sooo many boring text boxes over explaining EVERYTHING. When I first realized you can skip cutscenes, I mashed start every time an abrupt fade to black interrupted my gaming and never looked back. But I feel as if I should want to read that shit though, ya know? Kinda LAME when the musings from the Olimar tutorials/log entries and the moods they would invoke were some of my fav things about the original game but ooowell!

something incentivizing good play akin to my beloved 30 day fail state possibility is gone, purple pikmin and their DEADLY shockwaves own everything thought free, I'm not INTERESTED in just more color-coated themed obstacles counting as the utility for your various pikmin types, the caves are just LOUSY - oh man let's go off about the caves for a bit:

If something goes wrong in them - they auto save at the start of every floor - so there's not enough of a commitment to dis-insensitive just resetting and doing floors over again if too many of your guys die or something! It's toxic!!! What were they thinking........ That kind of knowledge sorta kills any excitement you're supposed to feel from the whole DIVING DEEPER and DEEPER thing, and just turns victory into an inevitable grind, wouldn't you say???

Ahhhh even ignoring that - the bulk of their boring ass gameplay is just snooze-inducing hallway clearing of enemies too. Without any of the fun from the giant map exploring or the multitasking or the timing your guys safely bringing the stuff back type gameplay that I'm ACTUALLY into. The 2 captains thing was a neat idea, but I feel as if I'm not in the proper levels enough to get actual interesting mileage out of it. I just often end up parking one guy near the goals of the shitty caves so I can do everything with one and then swap back over to the other when I'm done to leave the places SLIGHTLY quicker...

iiii'm just not feeling much with this one! I sure remember liking it more when I was a youngin', but oh! How my brain has changed. Maybe if you like more grind-y things you'd be into this one; it definitely smells to me like a would-be mystery dungeon ass game in those cave levels. Just don't think Pikmin "combat" and the crippled decision making present are interesting enough to carry in those settings. And the game keeps throwing me into them caves a lot, so.......... >:(

Reviewed on Jan 23, 2022


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