268 reviews liked by undertale


finally. a mobile game for pretentious blowhards.
the story is incomprehensible but in a very literature-y way that i enjoy. it’s pretty dumb but it has an excellent presentation and the gameplay is all very fun

As a visual novel I quite like this game. It's charming with a great aesthetic, an interesting start to a story, (that is at times held back by translation issues, more on that later as it's a bit complicated) fun characters, but sadly some of the most tedious gacha-isms I've ever seen. I can imagine this game being absolutely incredible in the future, but for now it's still pretty good.
Firstly though, I want to address easily the biggest strength this game has, which is it's cast. This game is way more diverse than any other anime-styled game I've ever played in my life. (Excluding a few fighting games but I don't really play those.) Characters in this game come from all kinds of cultures, and getting actors from those cultures to play those characters makes the cast feel very alive, and it almost feels like a celebration of different cultures in the 20th century.
Onto it's writing though. This game is very obtuse. Things that should feel incredibly important are never properly explained (seriously, how does the storm even work. If the Foundation has a humanist faction, does that mean humans can survive in the storm too? How are the foundation buildings immune to the storm in the first place???) which means that the story very much expects you to go with the flow and not worry about the large details. If you can manage that, the story has some pretty good moments. Another thing worth noting is that the pacing is extremely fast too. Scenes never feel like they drag out too long, and if anything I would love it if the scenes were a bit longer.
In spite of it's obtuseness, I think Reverse 1999 does manage to cover a few interesting topics however. Chapter 2 and Chapter 4 especially have some surprisingly potent political messages at times. Nothing groundbreaking, but hearing a sixteen year old cry upon finding out that people were killed by the government simply for being poor did make me quite emotional.
Onto the thing most people talk about when it comes to this game: the translation. It's rough. It's not unreadable, by any means, and the dialogue being roughly translated is something I can forgive due the circumstances of this game's production, (Originally written in Chinese for a Chinese audience with english audio for the sake of aesthetics rather than accessibility. As an American I completely respect using British and American culture for aesthetics.) however the unvoiced writing having major translation errors is a bit frustrating.
I think the characters speaking odd english at times is charming and not something inherently bad, though I do wish that the text on screen at least matched what the original chinese writing said, instead of just scribing what the english voice actors say. Hopefully with how much money this game has already seemed to make that can soon become a reality.
One last thing before I get into the gameplay: yeah the yuri in this game is good. That's what most people will probably play for and as an avid enjoyer of lgbt media I think Reverse 1999 is very solid. Having explicitly lesbian characters like Tennant and Matilda is really nice, and Medicine Pocket being agender is super cool (even if that's unrelated to the original point about yuri.)

Now onto the gameplay
As an (unfortunately) active gacha player, I think the main appeal of the genre is accumulating recourses to build a variety of characters and seeing your teams grow in real time.
As far as the combat side of things go, Reverse:1999 is pretty fun. There's fun synergys for team building, and the card mechanics add a bit of randomness to avoid making combat feel stale. However when it comes to recourse gathering, Reverse:1999 is bad. Very, very bad.
Think of every negative with Arknights recourse gathering, but make the stages slightly faster. In exchange, add an additional two tiers of tedium for no real reason.
Easily the biggest issue with this game is that i3 should fundamentally not exist. It is a bullshit recourse dump meant to make you have to play/pay more for what should take far less time. In Arknights, each promotion feels incredibly necessary for the characters. Promotion 1 and 2 both unlock a skill for each character, and promotion 2 especially unlocks a passive than is usually game-changing. It's a large recourse dump, but all steps of the process feel rewarding, especially getting new artwork upon reaching max promotion.
Reverse:1999 clearly did not learn the right lessons from Arknights, because the promotion (or insight) process is literally just the Arknights system but worse.
Instead of having 2 levels, you have 3, for literally no reason other than to make you waste more recourses. Like Arknights, unlocking insight gives your characters new passives, but the primary problem is that insight 2 passives are actually bullshit. Every single insight 2 passive, for every character in the game, is just a 5-10% stat bonus. It has no reason to exist, and all it does is make unlocking their incredibly important third passives much more annoying, as you have you effectively reach what would be e2 max level in Arknights in order to unlock a character's REAL potential in Reverse. Also it's obvious that i3 was an afterthought to earn them more money because you unlock a character's new costume after reaching i2. You don't even get a new promotion line after reaching i3, they literally just repeat the same line from i2. It's a pointless mechanic that has no purpose other than being player unfriendly.
And 4 star units not being able to reach i3 is straight up bullshit why did they do that.
Anyways, gameplay gripes aside, I quite like Reverse:1999. I'll hopefully be sticking to this game for a bit, so I'll probably update this review as more chapters come out (and hopefully as the translation improves.)
If you like games with diverse casts, yuri, and don't mind egregious recourse grinds, Reverse 1999 is a fun time.
Thanks for reading my unedited rant.

kind of arbitrary whenever i decide to log this since i am Not gonna be a completionist about it, and also its obviously a difficult game to write about because it completely resists all normal avenues of game criticism, or at least the ones i care about. ill just say this: i think its understandable to be put off by the vibes, i kinda was and still kind of am. but what puts me at peace is that it is a game that takes the most Greedy types of games out there, and turns it into one of the most Generous. the timesink euphoria it offers is not completely what i want from games, but there is no ill will behind it, it just wants to give it to u freely. its hard to be mad at that.

A wonderful game to experience with your SO <3

The best wallpaper generator for your gamer msi PCGAMER™ SET-UP
Also i have a crush on Kanna Hashimoto.

La verdad lo recordaba como uno de los peores juegos que he jugado. Desde todos los flancos es altamente criticable, la experiencia de usuario es pésima, entras en un nivel sin saber para donde ir, que podes o no hacer, que tenés que hacer y ni motivación tenes. El apartado audiovisual es estridente de varias formas, ademas de que los controles son como poco irritantes, y aún así cuando era pequeño le dediqué muchas horas creyendo que el que estaba mal era yo, y que ahí en algún lado, si lo entendiese podría encontrar un juego que vale la pena ( ademas de que no había muchos cds de ps1 en mi casa).
Sin embargo la semana pasada en el piso 33 del rascacielos donde queda la oficina en la que trabajo encontré una máquina de arcade con un ROM de este juego, como broma le propuse a un compañero ¿Que digo compañero? ¡Un amigo! Bootearlo. el nunca lo había jugado y no tuvo una opinión muy diferente a la mía, sin embargo me comunico desde su visión que toda esa confusión y esa irritación que produce el juego podría interpretarse como un medio para ponernos en los zapatos del doctor Bruce Banner, quien al convertirse en hulk no debería tener una lucidez mucho mayor a la nuestra al encontrarnos con esta obra de arte interactiva. De modo que es cierto que nos vende una experiencia muy interesante y un claro esfuerzo por hacernos sentir como el personaje al que encarnamos, sin embargo le doy tres estrellas porque es medio una cagada y estoy siendo generoso, cualidad que este juego no demostró con sus jugadores.

This review contains spoilers

---This applies to the overall package (this + Chiru)---

It was an experience that can probably never be replicated. I don't consider it flawless. In fact, there are quite a few problems I can think of. But, what it manages to do despite those flaws - is creating a story so cathartic and so brilliant with an insanely good cast that nothing else can compare. The emotional highs, the philosophical and meta-commentary, the themes of truths, lies and their significance, the open-ended finish to so many elements which ends up leaving room for so much interpretation, the way everything comes together in the penultimate arc, and the way the finale gives a perfect, albeit controversial, ending.

Umineko made me a better, wiser, and happier person. It's an 11/10 and I will forever be grateful to it for all the things it has taught me.

When They Cry is a series that strives with its sincerity and wishes for nothing more than raising happiness and empathy in the world. Umineko Chiru might just be best example of that.
If you can tolerate (or even enjoy) its amateurish sides, you will find yourself in a beautiful and very inspiring dialogue with the author, questioning yourself on why you're even here reading fictional stories, why are you trying so hard to understand the circumstances of these characters? What is it to you and what is it for the author, trying so desperately hard to craft these stories with the little they have.

Umineko as a whole is what I look forward to the most in fiction and it forever complemented me as a person.

So I can only give a big thank you to everyone creating with the intent of making people smile.

I feel second hand embarrassment that a 5-minute web browser game that was made as a vent game has garnered so much attention with people trying to critique it as if it's a real product, or as is the case with any review site, the one-line joke reviews

Gonna steal this one from my friend, but writing about how this game "didn't resonate" with you is the equivalent of your friend detailing their feelings to you, and you look them dead in the eyes and say "Hmm, you seem to be getting your life back together. I must dock 2 points! The narrative has become severely uninteresting."

It's okay to let your feelings out in an unconventional way because some people fundamentally struggle with communicating them normally; who gives a fuck if people relate or "get it". Best thing you can do is lend an ear, offer support, and move on

Hope the creator is having a good day today

I feel like this game would be a lot more well-regarded if they didn't screw with the soundtrack and destroy the atmosphere as a result.

One of the better Persona games writing-wise. Mechanically it exists. Forever hoping that one day another port with the original atmosphere and soundtrack is released.