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1 day

Last played

September 7, 2021

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DISPLAY


Survival Horror, as a genre, often feels hard to pin down due to its particular origins in adventure games. The prototype tends to be one of attrition and riddles, a game about navigating a maze of monsters while solving puzzles and unlocking doors. But what if you reduced that down, boiled it down like syrup into its absolute most basic form? I think different people will have different ideas of what that syrup would taste like. But it might taste something like Innsmouth no Yakata (Mansion of Innsmouth).

The game consists of running around corridors, searching for keys and map orbs, and shooting Lovecraftian beasties that get in your way. Your ammunition is limited, so you also scour for bullets, as well as health pick-ups. It's almost like a dungeon crawl. But here's the kicker: there's a time limit. A short one, too! You never get more than like, 3 minutes to complete a level. Unlike most Survival Horror, which are slow trudges through corridors of dread, playing through Innsmouth no Yakata is a frantic, desperate sprint through a haunted house.

In a way, Innsmouth no Yakata is almost a precursor to the cult classic Killer7, Grasshopper's own radical reinterpretation of Survival Horror. It's a unique experience, and I'm curious what it would feel like in the Virtual Boy headset.

Now, does all this singularity make Innsmouth no Yakata a good game? Not really. It's too barebones and too repetitive to be much more than an a diversion. And I bet there are other games that have figured this style out better. But it's an interesting piece within the lineage of Survival Horror, showcasing a unique take on just what this genre can be capable of doing, all while draped in that eerie VB red monochrome.