vernie
2011
our men are running from the battlefield
shameful display
My favourite Total War game in terms of setting, land and naval combat, and responsiveness on potato PCs. Realm divide isn't my favourite but it's definitely a challenge. The now spun off expansion, Fall of the Samurai, is a great change of pace and does 1800s combat better than Napoleon Total War.
shameful display
My favourite Total War game in terms of setting, land and naval combat, and responsiveness on potato PCs. Realm divide isn't my favourite but it's definitely a challenge. The now spun off expansion, Fall of the Samurai, is a great change of pace and does 1800s combat better than Napoleon Total War.
2013
2014
It's Yu-Gi-Oh. Gone are the days of throwing down a facedown and ending your turn, it's OTK, control, or bust.
The menu and in-game UI is solid, and I've got very few complaints on that end. Card sorting is a bit iffy but that's to be expected with thousands of cards in the database.
Most shocking of all is that free-to-play is viable, and you can make one or two complete decks that'll take you all the way through ranked if you know what you're doing.
If there's one glaring flaw, it's the single-player duels. They start off as a tutorial to ease people into Yu-Gi-Oh, and do a decent job of explaining the rules, but they don't do much to tell you how the archetypes they showcase actually function. Instead you find out how they work when you jump into a duel with one of their loaner decks and immediately watch the AI pull out their boss monster with a better version of the deck they made you play. I don't want to get rolled by Inzektors again just give me my gems konami
The menu and in-game UI is solid, and I've got very few complaints on that end. Card sorting is a bit iffy but that's to be expected with thousands of cards in the database.
Most shocking of all is that free-to-play is viable, and you can make one or two complete decks that'll take you all the way through ranked if you know what you're doing.
If there's one glaring flaw, it's the single-player duels. They start off as a tutorial to ease people into Yu-Gi-Oh, and do a decent job of explaining the rules, but they don't do much to tell you how the archetypes they showcase actually function. Instead you find out how they work when you jump into a duel with one of their loaner decks and immediately watch the AI pull out their boss monster with a better version of the deck they made you play. I don't want to get rolled by Inzektors again just give me my gems konami
2010
Finished in one weekend. Great story, hand is a bit tired from serving everyone huge beers with the mouse controls. Definitely need to replay it. The cast is witty and endearing, the jokes come naturally (excepting a few over the top references), and the forums were consistently entertaining.
I have truly entered the sequel waiting room.
I have truly entered the sequel waiting room.
2017
2005
2003
2019
2004
2014
It's fun to mess around with, but not a must-play by any means.
A very unique game that has you assembling a team of fish, crustaceans, and warships to take over a bunch of coral reefs, rock formations, and even a refrigerator across the ocean floor. The gameplay loop is satisfying for a while if you get a kick out of seeing marine life duke it out with bullets, and I sure do.
The playable species all have their own unique quirks, with tools ranging from melee attacks to guided missiles and lasers to molting as a decoy, though the controls also vary across species from decent to nearly unplayable. Leveling a species increases their stats, but they won't gain experience from fights if they're AI-controlled. This ends up adding more of a grind to the game alongside the DNA collection you'll be doing to unlock new species (even the battleships).
A very unique game that has you assembling a team of fish, crustaceans, and warships to take over a bunch of coral reefs, rock formations, and even a refrigerator across the ocean floor. The gameplay loop is satisfying for a while if you get a kick out of seeing marine life duke it out with bullets, and I sure do.
The playable species all have their own unique quirks, with tools ranging from melee attacks to guided missiles and lasers to molting as a decoy, though the controls also vary across species from decent to nearly unplayable. Leveling a species increases their stats, but they won't gain experience from fights if they're AI-controlled. This ends up adding more of a grind to the game alongside the DNA collection you'll be doing to unlock new species (even the battleships).