It didn't speak to me the way Gestalt did but I'm fine with what I got - at the very least, it's Yoko Taro's most playable game by a mile.

The gameplay and mini-features tickle my brain in all the right places and the story is extremely Fire Emblem Shadow Dragon in the most endearing way possible. I want Tatiana to prescribe me antidepressants

I'd heard rumblings about this game ever since I picked up the gacha in 2020, so naturally I was grinning from ear to ear for at least the first hour of the story. Gameplay feels great, the story feels like an extension of their MSQ writing, and the fate episodes/character stories are exactly what I was hoping for.

As for what I've seen of the post-story grind, it's Granblue alright

2010

More games should let you play as 40 year old troll-shaped single fathers who make speeches about the power of friendship

The story is pretty straightforward, but it's the framing that really pulled me in. The supernatural detective angle works perfectly for the meeting of the Digital World and reality, and they often take the chance to talk about occult concepts or authors as they go along. It's a very enriching experience that got me excited to take side quests as soon as they showed up.

As for the gameplay, there's a lot of jank and I paid attention to none of it because I got to hang out with Terriermon the whole time. Haven't started Hacker's Memory yet but I suspect the cracks will start to show on a fresh playthrough.

Picked this up in an effort to understand the funniest RP account on Twitter. The art has its charm but it's often too abstract for me, as is the prose. The worldbuilding and backstories ended up being the big draw for me, but it's tough to want to explore the rest of the branches on my first route (LT's) and on the other two without a way to skip the shared scenes.

It's a shame future generations will never be able to purchase additional Sleep Points on the Nintendo eShop

The story feels a little more disconnected from the first, but the jokes managed to stay fresh and get even worse (better). The new CGs were a nice touch and so was the reference to my archnemesis, Jak 2

I never beat a Resident Evil or a Silent Hill so I can't comment on how the gameplay stacks up, but I found it compelling and sufficiently scary all the way through.

It took a lot of external reading and a lot of German to English translation after beating the game to really get a handle on what they were going for, but it was well worth it. Sometimes you just gotta get utterly confused

Hitting flying enemies / through walls is agonizing, and it's because or in spite of that that I love Chef

I think my parents still have a video of me raging at the platforming sections in the palace

—Michael Roa Valdamjong fell in love with that white woman—

Coming right off Bravely Default, it really felt like they'd served me something with all the good parts missing. I switched my party around a lot in hopes I'd find a character to get attached to and my reward was being too underleveled to do a chapter 3 boss without committing to a soul-crushing grind.

Cons: For a game so heavily inspired by Fire Emblem, they really missed the mark on what makes that gameplay accessible. Armor alone made damage calculations way more complicated than they had to be and that made me run out of steam real quickly.

Pros: dodgetank gyaru

do not go home until you finish reading the value of e

Library of Ruina really is the natural continuation of LobCorp. On one hand, it's a deeply resonant piece of dystopian fiction that touches on emotions I'd never even considered and frequently had me rethinking how I could hope for and work toward a better tomorrow. On the other, it cheesed me enough to make me install mods to get around the painfully difficult sections and drop RNG.

I want to open up both of these games like a book and re-read some of these sections over and over again because it's just that good (and because I won't have to play through them again too)