Started out really fun with a fair amount of fun fights, but game peaked after the first beacon. You realise the game will just spam annoying monsters everywhere, usually hiding behind some boxes or a crevice for the rest of the game. Think Dark Souls II but exponentially worse. Having machine-gunning crossbow shooters, sometimes shooting grenades, just makes playing the game feel like trash and exploration feel like a chore.

Also found the levels to be too cryptic and all looking samey, so I usually got lost. The most common occurrence is opening a shortcut you don't know where it connects to, or receiving a key to doors you can't remember where to open. I don't care if it's "organic" or "soulful", i'd easily take Nioh's level design that has a locked shortcut next to every checkpoint because then I can roughly understand what's going on. The "dual worlds" feature, which I like, already complicates the exploration enough, no need to make it even harder.

Also liked that the boss fights had some puzzley elements, sadly there are too many fights that require you to just kill adds. Why?

Reviewed on Oct 25, 2023


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