Bio
3.5 = Special
3.0 = Good
2.5 = Mixed
2.0 = Bad
Personal Ratings
1★
5★

Badges


Shreked

Found the secret ogre page

GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Final Fantasy XII: The Zodiac Age
Final Fantasy XII: The Zodiac Age
Kingdom Hearts II Final Mix
Kingdom Hearts II Final Mix
Umineko no Naku Koro ni Chiru
Umineko no Naku Koro ni Chiru
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

900

Total Games Played

009

Played in 2024

054

Games Backloggd


Recently Played See More

Journey
Journey

Apr 23

Dragon's Dogma II
Dragon's Dogma II

Apr 10

Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen

Mar 22

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Mar 16

Resident Evil 4
Resident Evil 4

Feb 24

Recently Reviewed See More

Fun minigames, great characters and good story bogged down by too much "World Intel" homework. Way too many rocks to scan and towers to climb just hurts the pacing of the game and is deathly boring. Nonetheless, it was a good game :)

Started out really fun with a fair amount of fun fights, but game peaked after the first beacon. You realise the game will just spam annoying monsters everywhere, usually hiding behind some boxes or a crevice for the rest of the game. Think Dark Souls II but exponentially worse. Having machine-gunning crossbow shooters, sometimes shooting grenades, just makes playing the game feel like trash and exploration feel like a chore.

Also found the levels to be too cryptic and all looking samey, so I usually got lost. The most common occurrence is opening a shortcut you don't know where it connects to, or receiving a key to doors you can't remember where to open. I don't care if it's "organic" or "soulful", i'd easily take Nioh's level design that has a locked shortcut next to every checkpoint because then I can roughly understand what's going on. The "dual worlds" feature, which I like, already complicates the exploration enough, no need to make it even harder.

Also liked that the boss fights had some puzzley elements, sadly there are too many fights that require you to just kill adds. Why?

Good example of a boring and mediocre puzzle game. Can breeze through 95% of the game with minimal thought. Last few puzzles are a bit harder but the solutions feel inelegant and unsatisfying.