Fun minigames, great characters and good story bogged down by too much "World Intel" homework. Way too many rocks to scan and towers to climb just hurts the pacing of the game and is deathly boring. Nonetheless, it was a good game :)

Started out really fun with a fair amount of fun fights, but game peaked after the first beacon. You realise the game will just spam annoying monsters everywhere, usually hiding behind some boxes or a crevice for the rest of the game. Think Dark Souls II but exponentially worse. Having machine-gunning crossbow shooters, sometimes shooting grenades, just makes playing the game feel like trash and exploration feel like a chore.

Also found the levels to be too cryptic and all looking samey, so I usually got lost. The most common occurrence is opening a shortcut you don't know where it connects to, or receiving a key to doors you can't remember where to open. I don't care if it's "organic" or "soulful", i'd easily take Nioh's level design that has a locked shortcut next to every checkpoint because then I can roughly understand what's going on. The "dual worlds" feature, which I like, already complicates the exploration enough, no need to make it even harder.

Also liked that the boss fights had some puzzley elements, sadly there are too many fights that require you to just kill adds. Why?

Good example of a boring and mediocre puzzle game. Can breeze through 95% of the game with minimal thought. Last few puzzles are a bit harder but the solutions feel inelegant and unsatisfying.

Pretty fun up to level 60-70. After 70, I felt there was nothing left to do in this game. The problem is that items are just way too boring and growing your character feels pointless once you get all those "+Core Skill Damage" "+Vuln Damage" "+Crit Chance" "+Crit Damage" items that it seems every build wants. Why does "+Basic Skill Damage" exist on items? I don't think a single build would ever want that. I think this game still needs a few more years of work before it can evolve into something that isn't mediocre.


Possesses the distinguished title of "Best FINAL FANTASY game".

Incredible game.

The story easily trumps the previous Judgment for me, and has one of the best antagonists of any game, vaguely recalling Emet-Selch from FFXIV: Shadowbringers. Up there with RGG's best games...namely Yakuza 5.

This review contains spoilers

Disappointingly falls short in many points of the story. Hate to sound nit-picky but I struggled to believe what was going on in the overarching story.

- "The Real Organisation XIII" feels wasted especially with the number of deviant personalities in there like Vanitas, Dark Riku, Terra-Xehanort, Young Xehanort, Xemnas etc. I wished the game gave them something more to do.

- "The New Seven Hearts" never seemed to have any impact on the story and amounted to wasting some good characters namely Marluxia.

- Pete and Maleficent cutscenes were irrelevant, effectively serving to advertise the next game.

Unlike the first two games, this game never felt like a journey that accumulated into something special. When Chip and Dale give you the location of the Keyblade Graveyard for the finale it feels unearned and rushed unlike the previous games.

The finale itself, the music, the gameplay and the worlds are all good and fine with Re Mind helping complete this game with new important cutscenes and incredibly difficulty boss fights. Saix, Xion and Master Xehanort are harder than any game boss I've ever fought. I'll have to beat Yozora before the next game is out.

As much as I liked this overall (especially Re Mind), I feel this game could've easily been so much greater with some adding/removal of cutscenes and new boss fights inside of the Disney worlds.

Everything about this game is kinda perfect. Merges the investigation style gameplay of Ace Attorney with Uchikoshi's interests in artificial intelligence, conspiracy theories and science fiction.

☑ Incredible soundtrack
☑ Superb voice acting
☑ Beautifully rendered animation and cutscenes
☑ Innovative gameplay mechanics (somniums)
☑ Well-written, fascinating characters

A high budget game with nothing wasted. More games like this please!

Disappointingly mediocre.

This game is identical to Fallout 3 (a game 11 years its senior) with little improvement to those already problematic mechanics laid out by Bethesda. Instanced areas, floaty movement, familiar quests, sidequests and characters. Gross.

The gunplay feels tight, but everything else is unadventurous and ordinary. Truly a lost opportunity to make something great--as evidenced by its ending sequence virtually mimicking Fallout 2.

Graphics and the world look amazing though :)