Very impressive mod with a few quirks that I didn't enjoy. The story and characters are great, amazing reuse of assets from Skyrim and some fun gameplay. However, there were a couple of choices made both story wise and gameplay wise I wasn't always a fan of, but that's very subjective.

If you have Skyrim SE, play this. Free and hours long, definitely worth it.

I'm not a huge MMO fan, so I can't speak on it through that, however as an Elder Scrolls fan I loved this game.

It really expands on so much lore that the OG Bethesda team doesn't bother giving us, and its content sometimes feels like a love letter to fans. Considering TES 6 is still probably light years away, this game has been doing the heavy lifting of expanding the world and keeping the community engaged, in a much healthier way than 7 new re-releases of Skyrim.

It has a lot of solo content, so I can easily recommend it to anyone just looking to get their TES fix.

If this would be your first time buying it, I'd recommend this or the Special Edition. At least this adds some cool creation club content, nothing huge but adds a bit more variety to the world.

I do feel like people forget how crazy it was to have mods on the console, considering that was a huge argument for PC games. I mastered it on Xbox One (as I did on 360) and played a bunch. I know it was more stable and a bit better than OG Skyrim, but I won't lie, I wish they did this for it's 10th anniversary and actually fixed bugs/added missing content. I still had great memories with it, and it's still the version of Skyrim I would recommend.

Skyrim's quality comes from it's exploration, and at the time amazing look. There's a reason people were obsessed with it and became a benchmark for western rpgs. It's not perfect nor has it aged well (I'd argue the latter is more due to the developers decisions than the game itself). But for me, playing this as a 14 year old boy in a desert, it was foundational for my love of fantasy and rpgs. If you have never played this game, it wouldn't hurt to try it with some tempered expectations. The beauty was in walking around, with just something beyond the next step to keep you interested.

Its strength is its weakness, it doesn't do anything perfectly, but tbh I'm not playing Skyrim for a tight combat or stealth system, I do it cause of the wide open world and the ability to dip into a bit of anything, whether that's being an archmage or a homeowner, both equally far fetched fantasies.

I perfected this game on 360, and bought it again when I saw how cool the mods that fans had made were. Making mods accessible on steam I think really pushed this game's popularity. Also, while the mods are all made by the fans, making a game so easily mod-able (and making those mods accessible) is a choice not all developers nor publishers make.