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Played 100+ games

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Journaled 5+ games in a single day

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Favorite Games

Little Nightmares II
Little Nightmares II
Night in the Woods
Night in the Woods
Animal Crossing: New Horizons
Animal Crossing: New Horizons
Elevator Hitch
Elevator Hitch
Outer Wilds: Archaeologist Edition
Outer Wilds: Archaeologist Edition

099

Total Games Played

000

Played in 2024

006

Games Backloggd


Recently Played See More

A Date with Death
A Date with Death

Dec 03

Elevator Hitch
Elevator Hitch

Sep 10

Wholesome Cats
Wholesome Cats

Sep 10

Cookie's Bakery
Cookie's Bakery

Sep 10

Someone Stole My Lunch!
Someone Stole My Lunch!

Sep 10

Recently Reviewed See More

Giving it a half a star for the AI-generated image on the thumbnail. I want to play it, but really? Game design is an art. Artists using AI image generation tools? Embarrassing as HELL.

This review contains spoilers

: ̗̀➛ Positives
+ OST
+ Gameplay / Puzzles
+ Characters
+ Art Style / Dreamcore / Liminal concept
+ Restart Mechanic / Meta Gameplay
+ Ending

: ̗̀➛ Negatives
- Length
- Game-Breaking Bug
- 3D

Noticeable themes:
✦ Capitalism / Workplace Hierarchy
✦ Liminality
✦ Loss of Self
✦ Childhood Trauma / Religious Trauma (Minimal)

• Introduction:
I first want to start this review by saying wow. The effort that went into this game is so impressive. It's very well-rounded, thought out, and executed for a game jam event. And for a free itch.io game as well, I found it to be phenomenal. I don't have many negative things to say about the game, honestly.

+ Positives:

Firstly, I want to discuss the beautiful OST. Though simple, they did so much with what they had. My favourite variation of the track was on the 8th floor with the doppelgangers. It just felt so eerie. I find sometimes in games a loop of a single song or track can be noticeable and repetitive. Once I notice them, they can get on my nerves. Though with this I didn't find anything too repetitive or annoying. It was absolutely perfect for the game and fit so well with the atmosphere on every floor. Perfect lofi / liminal / cafe esc songs.

With puzzle games, I can get stumped and find myself looking for a walk-through. I try to hold off, but most games end up in me looking for a tutorial, which usually indicates a poor-quality game. Elevator Hitch's difficulty level was satisfying to get through without being frustrating. The game didn't hold my hand but allowed me time to immerse myself and understand all of the hidden clues. Great dialogue cues!

The art style and characters were such a lovely treat. Both characters are loveable in their own ways and drawn so satisfyingly. I found their humor to be so perfect and honestly a bit Undertaley with the wit. I can't stop looking for fan art. The only gripe I have is that I wish the supporting character was used a tad bit more within puzzle interactions. The ending characters were perfect as well. The corporate boss felt very "Vivarium" esc and the faceless man was actually terrifying. Beautiful character designs, very dreamcore.

I felt the way the developers captured liminality without feeling overdone and cliche to be very impressive. I love liminal space and dreamcore but find it to be getting too popular and basic... which totally... defeats their entire intent. This captured the vibe so well without using too many cliches!

Love the restart mechanic. As a completionist who also enjoys meta gameplay, it was SO perfect.

As for the final true end, it was simply well-rounded and felt satisfying, silly, and terrifying. Oh, how I wish it was longer! But at the same time, it feels not too complicated or overbeat.

- Negatives

I think this is just a personal thing of loving the lore, characters, and setting but I wish it was longer, selfishly!

I had an issue on Mac (I believe it's known) where the game doesn't save if the application isn't installed correctly. So every time I died, the game wasn't remembering where I left off and I was missing out on dialogue and was unable to get the item from the doppelgangers on floor 8. I had a better experience when I correctly installed it and was able to finish and replay the game properly a second time. (Looking up and down was also broken on Mac but wasn't quintessential to finish the game).

And lastly, I think the 3D transition didn't make a ton of sense to me and was slightly confusing to get the hang of. I didn't understand why we were in the POV of the main character and not seeing the supporting character. I also think I just have an issue with mixing 3D and 2D mediums in animation and games. Just feels weird but it's a personal gripe! It was well done nonetheless, but it just felt out of place and was a bit weird to get used to.

//

All in all, I really really enjoyed the game. I haven't really played anything like this before and got me really excited to check out other work by the same developers. I love the art style, themes, and story as well as the meta / rouge-like incorporation. The developers deserve the hype but I love how this is still indie and a secret. Hope it absolutely blows up, it deserves so much love and hype! Well done!

Edit: After replaying for a third time with a family member, I have one more thing! I really wish the parent monster was more easily triggered. I found whenever I showed a friend the game, getting the parent ending was more an afterthought on a completionist list rather than an accidental ending. I'd love it if the monster came up quicker! It's usually the only ending I've seen my friends not get!

+ Art style
+ Representation

- OST
- Readability
- Playability

+ Positives
I was really excited to see this game! What a beautiful pixel art style and fun concept. I love cooking games as well as a pretty art style, so I was attracted to this naturally. Unfortunately, the only good part was the art style (and representation as I believe a male character refers to his husband). The art is pretty and the concept is really cute.

- Negatives

I had to put the game down 5 minutes in, unfortunately. I like to give games a good try but I found it kind of insufferable and difficult to continue.

- The OST
Some parts were okay, but the music that plays while you're baking (AKA the music played most of the time) is actually so awful. It's the same tune over and over and it sounds dreadful and sad. Just so odd to use that as a main track. Had me wondering if my headphones were broken. None of the music matches anything going on.

- Font
I am able-bodied and able to read most scripts. I had a pretty difficult time reading the pixelated font at the bottom of the screen that gave instructions. Difficult to decipher and I can't imagine playing this as a person with dyslexia or a visual impairment. There are no ways to change the font or have the information read to you. The whole game is honestly much easier to play zoomed out.

- Recipes:
I really wish there were labels on the counters or a way to pull up the recipe without having to walk back to the book every time. I found it frustrating to have to walk around and check what everything is and keep going back to the book.

- Controls:
I wish they stuck with normal controls. Pressing X and C felt a bit foreign.

All in all, the game had potential but I had to put it down. The music frustrated me and it didn't feel as put together as It could've been.