The perfect translation of Metroidvania gameplay into 3D. Bar an uninvolved story and a map that can be less than useful at times, this is a kinetic and fun game that deserves your time (7 hours of it, to be precise).

Rogue like bliss served on a cute platter. This game is straight to the action and doesn’t meander almost ever unless your friends take a while picking their shop items. Frantic bullet hell action makes every run a blast to play.

Silly little rogue like with a silly little premise for silly little guys.

I remember the art style like it was yesterday (4 years ago)

Elite Beat Agent is the holy rhythm game, the only one God has ordained humans to play through natural law.

In all seriousness it’s a stellar rhythm game for a platform that had a surprising amount of them that’s really only bogged down by some lackluster songs and the fact that it inspired Osu.

Some fun combat, a (for the time) charming art style and intriguing atmosphere help distract from the game’s awkward delivery of its story. Surprisingly, besides the atmosphere, it does everything right that the previous series fumbled, almost being a complete reversal of that game series’ pros and cons.

Feels more like a TV licensed fighting game than a Kirby one. The art style and simplistic movesets make the game 3DS junk food.

Kirby Metroidvania was a charming idea but I found the need to go recollect power ups greatly reduced the feeling of swashbuckling exploration.

The Kirby draw is still here but its unique quirks bring it down a notch.

Kirby’s Adventure is a late era NES game that pushes the console to its limits. While the gameplay vastly overshadows that of Dreamland on the Game Boy it suffers from slowdown at the mention of an attack being made. (I heard somewhere this might be due to Wii emulation instead of an innate game flaw)

The small screen real estate and less fleshed out mechanics than its sequels hold this game down quite a bit. With its lack of real story and similarities to the NES’s superior Kirby’s Adventure it is better left on the cutting room floor.

Honestly the game works and that’s better than anyone can say for most mobile FPS games. While it does its absolute best to emulate the MW3/Black Ops era of CoD on a mobile device it really is just a barebones version of those games’ combat with a futuristic coat of paint while being half populated by bots.

I have never once played this game and felt anything other than stomach ulceration. Even when I’m winning I feel like my time would be better spent elsewhere.

While the core gameplay systems are extremely fun and the more technicolor aesthetic is visually interesting the rigid linearity of it all bogs the game down tremendously.

My first outing in the Animal Crossing franchise did not leave a strong impression. The amount of daily activities available is abysmally low to the point that you can reach the main credits with time travel in the span of a couple hours.

Metal Gear Rising: Revengeance is a game that I often think about replaying until I remember the elevator levels. Good game but that mid point needed some work.

Like its predecessor Star Fox Command wanted to try something new. Whereas Assault suffers from some bad gameplay decisions in an otherwise good game, Command suffers from repetitive gameplay and a branching story with no canon route that goes a little too crazy with its concepts.