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The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
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Trails of Cold Steel V in disguise and they thought we wouldn't notice....






This game is hard carried by the C route. The other two routes bring literally nothing to the table.

Going to keep this short, Elden Ring is a game that I have very mixed feelings on, I REALLY wanted to love this game, but I just can't. Now I'd be lying if I said there was nothing I liked, I did enjoy some aspects of the game, the music, some bosses, the voice acting, designs, but that's about it. I'd like to start off with my biggest disappointment, the open world. Starting up the game for the first time it feels magical, but halfway through the game it feels very bloated. There's undeniably a lot of content, but it feels very samey, especially in regards to ruins, mines, and catacombs, they felt very copy and paste. It was fun in Limgrave but after that my excitement for exploring really died down.

Onto bosses, there were some I really enjoyed (Morgott, Malenia, uhm, uh), and I'd say for the most part the mandatory and shardbearer bosses were pretty solid (I felt that the complaints revolving around Elden Beast were a bit overboard and complaints for Malenia extremely undeserving, I think everything about her is perfectly fair for a "secret" late game boss), only ones I didn't like were Radahn, Rykard, and the Fire Giant. Thought Radahn was a bit boring, Rykard I just don't like gimmick fights and it's also really hard to see what is happening later in the second phase, and finally the Fire Giant, I really dislike this fight, it's extremely boring swinging as his legs and running around when he rolls away, and sometimes in the second phase I can't see what is happening (when locked on). Not going to list my complaints for the optional non-shardbearer bosses individually, but generalizing it I'd say for the most part they are rather boring and simplistic.

Maybe it's just me, but I feel like this game is just unnecessarily big and didn't need all of this content, I feel as if it would have been better on a smaller scale, with focus more on making the dungeon content and their bosses unique over just having the same dungeons/ruins more or less everywhere with generic bosses.

Aventurine is so bad...



Oh yeah the update was cool too 👍