5 Reviews liked by zebz


No frills but no substance; answer the question and either move on or start from scratch. It's a simple premise for a game show but in video game form it's nothing more than a simple trivia pack, and for this GBA version there's not enough questions for it to last longer than two hours before you start seeing duplicates again. There's also no additional features after hitting start; you're thrown straight into the first question, and you're kicked back to the title screen on anything wrong. Apart from a visual bug if you spam Start after failing a question, there's nothing really wrong with it, but it's also nothing special, and not really worth checking out.

A classic and simple concept that you'll want to replay; roll your Katamari ball around, starting from a meagre 5cm in some levels to up to 300m in the final level, collecting larger and larger objects as you yourself grow. It's addictive and doesn't outstay its welcome. Coupled with a quirky aesthetic and an eclectic soundtrack, the game expands into a sort-of collectathon near the end as you try to discover and roll up every type of object in the game to complete your collection. My only gripe is despite having about 20 levels, there's only three environments in the game, so you'll feel a little bit of repetition, even if different levels in the same area have different goals and object layouts, and eventually will end at a different size level. I highly recommend this game, highly worth playing. The Steam version is incredibly faithful to the PS2 version so you can't go wrong with which platform you play on.

A vibrant and unique experience; sprint through 10 stages over the course of 3-5 hours, dodging obstacles, making your way past or through enemies, and experiencing great set piece moments such as train tunnels, rooftops, and various building interiors. It certainly has a lot of 2008-style bloom on the Unreal Engine 3, but it also has a lot of charm with its strong colour palette and remarkably great character animations. The soundtrack is well synchronised to the momentum of the game itself, and a handful of secrets scattered across levels definitely helps the replayability if you're not a time trial kind of person. My worst gripe is there's a handful of momentary bugs with the audio and grabbing certain ledges, but it definitely holds up against many modern big hitters. Definitely recommend the playthrough.

A fairly tame but on point take on the Helicopter style of gameplay; hover Peter Pan around 20 stages as you dodge walls and other moving hazards, spiced up with some key hunting and special abilities you unlock through the game. Backtracking makes the levels feel a bit more deeper as well, as well as hiding secrets in walls and trickier locations. Definitely gets a bit tiring as the game goes on, but there's a decent amount of content, wrapped up in a decent presentation, and I was pleasantly surprised by it all.

Very short, very straightforward, and sort-of ugly looking compared to the otherwise identical PS1 version. Harmless but not bad, for a guy with one eye.