as a purely sensory experience i found this sublime in a way that took me back to how it felt seeing and hearing doom for the first time in 1994. my computer could only just barely run it well enough to be playable, but one of the college kids living nextdoor had a high end 486 and he let me play it over there for a little bit. doom made me think of games as spaces in a way far more powerfully than anything before it.

scorn isn't the elegant action masterpiece that doom eternally remains, but it is a vivid ontological crawl through the biomechanical macabre which instills feelings of curious awe, revulsion, and anxiety (when i hear that puzzles are a big focus in a game i get anxious regardless, and this unholy paradise of giger and beksinski had me exceptionally filled with queasy dread). a hideous experience i cherish.

Reviewed on Oct 16, 2022


5 Comments


It’s a good comparison. I would emphasize the 486 aspects of the game though. The dumbest and ugliest game design that I’ve played recently. It literally reminded me of the days when I was playing shooters on my Pentium 1 and couldn’t find the way out of the level. So I learned a trick by just pressing E everywhere and going along walls in order to find a door. So bad.

1 year ago

I gotta play this, everything i've seen from it places it exactly in my wheelhouse

1 year ago

ontological

1. relating to the branch of metaphysics dealing with the nature of being.

"ontological arguments"


2. showing the relations between the concepts and categories in a subject area or domain.

"an ontological database"

1 year ago

you having trouble understanding, or something?

11 months ago

@zn0 I dont know about the other person but I am actually having trouble understanding, if you wouldnt mind explaining, what exactly did you mean by an ontological crawl? Genuine question I want to understand the review better