Raidiancat
Bio
Just a cat who likes gaming Mreow
Just a cat who likes gaming Mreow
Badges
Elite Gamer
Played 500+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Adored
Gained 300+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Loved
Gained 100+ total review likes
GOTY '21
Participated in the 2021 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
520
Total Games Played
017
Played in 2024
642
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I've come to the conclusion ideologies are a sort of mental poison which utterly stifled any actual thought in its victims. Case in point this slapdash discord rant masquerading as an essay. In this case it seems the primary game design ethos of the author is escapism. They want to escape and exist in another world and mechanics serve as a barrier to that. This betrayed in the cliche 2000s teenage girl writing style which show a desire to exist as someone of a different age in a different time (your wannabe 2000s cringe culture is dead sparkle dog bimbo brainrot disease aesthetic isn't unique its an epidmic).
This leads to some baffling claims like talking about how comfy the world of the half life games, a military installation and eastern Europe respectively, are. None of the locations except the alien planets are particularly unrealistic in half life the author could always just fly over to eastern Europe and see some brutalist architecture. Ultimately its not the locations in games OP wants to escape into but into the simplistic feeling of a game. An abstraction of reality where hunger, drinking, insecurities, ugliness, and complexity don't exist. Where cutting grass and slashing slimes can give you enough honest days pay to keep you going. The pixels and polygons smooth over so much of the harshness of reality making even a dystopian world like half life seem comfy in comparison to the real world. Its like Japanese anime where a common plot trope is someone killing themselves and being transported to a magic world just like mmorpgs and jrpgs the protagonist/watcher are familar with. Its not an escape to a new an unseen world (like many past fish out of water stories) but instead an escape into a simple and familiar world. Its creepy and shows a lack of imagination (I seriously question the normalization of suicide and sexually charged fanservice in a country with a high suicide rate and gender segregated train cars) . You have only one life and one chance in this world don't waste it wishing you were something else in a world of 5th gen polygons. I promise the real world is not as scary as your toxic online communities and brainrot ideologies have made you think.
This leads to some baffling claims like talking about how comfy the world of the half life games, a military installation and eastern Europe respectively, are. None of the locations except the alien planets are particularly unrealistic in half life the author could always just fly over to eastern Europe and see some brutalist architecture. Ultimately its not the locations in games OP wants to escape into but into the simplistic feeling of a game. An abstraction of reality where hunger, drinking, insecurities, ugliness, and complexity don't exist. Where cutting grass and slashing slimes can give you enough honest days pay to keep you going. The pixels and polygons smooth over so much of the harshness of reality making even a dystopian world like half life seem comfy in comparison to the real world. Its like Japanese anime where a common plot trope is someone killing themselves and being transported to a magic world just like mmorpgs and jrpgs the protagonist/watcher are familar with. Its not an escape to a new an unseen world (like many past fish out of water stories) but instead an escape into a simple and familiar world. Its creepy and shows a lack of imagination (I seriously question the normalization of suicide and sexually charged fanservice in a country with a high suicide rate and gender segregated train cars) . You have only one life and one chance in this world don't waste it wishing you were something else in a world of 5th gen polygons. I promise the real world is not as scary as your toxic online communities and brainrot ideologies have made you think.
Its shockingly fully featured for a 7 day game jam type game but it also controls like shit and has very little polish. dash girl's side jump is just a pale imitation of Mario's with 0 feed back, the depth perception is obnoxious even with a drop shadow , and the dash is poorly tuned so you frequently overshoot jumps. Its fine for what it is and I think diehard celeste fans will love seeing the characters again but I could only stomach 27 out of the 30 strawberries before hanging up the towel.