Fukushima-core
Games influenced by the 2011 Touhoku Earthquake, Tsunami and Meltdown at the Fukushima Daiichi Nuclear Power Plant. Japanese disaster fiction post-March 2011. Wild, rural and ex(-)urban spaces. Memory. Loss. Longing. Grief. Community. (Re-)Building. Resistance to Authority. Inevitable Disasters. (No) Hope after the End.
17 Games