Ace Combat: Joint Assault

Ace Combat: Joint Assault

released on Aug 31, 2010

Ace Combat: Joint Assault

released on Aug 31, 2010

Joint Assault retains the basic gameplay from its predecessor, but with significant additions and alterations. Aerial combat adopts a visual system called "Enhanced Combat View" to alter the perspective of enemy aircraft close to the player, altering their size to make them appear much closer as a precursor to Dogfight Mode from Ace Combat: Assault Horizon.


Also in series

Ace Combat: Northern Wings
Ace Combat: Northern Wings
Ace Combat: Assault Horizon Legacy
Ace Combat: Assault Horizon Legacy
Ace Combat: Assault Horizon
Ace Combat: Assault Horizon
Ace Combat Xi: Skies of Incursion
Ace Combat Xi: Skies of Incursion
Ace Combat 6: Fires of Liberation
Ace Combat 6: Fires of Liberation

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Reviews View More

The only ace combat I actually just hate.

The physics are sluggish. It feels like I'm piloting air balloons and not multi-million dollar sonic jets. The music though good, feels out of place and random. And the AI? Even worse, that last fight was stupid and broken.

And not's even everything but I rather not rant about it. It's not that and I just didn't enjoy. Maybe one day I'll give it a go again, who knows, I might have been wrong and that was just a bad day. But not today.

Gonna be real with yall chiefs, this one ain't it. The story makes no sense and is kinda stupid. The fact that this is an Ace Combat game that doesn't take place in Strangereal is already absurd enough, but the fact that the story involves some sort of guys committing mutiny on you to destroy san francisco only for it to be an insurance money fraud thing or something is just pointless. The levels are also rather uninspired, with VERY OBVIOUS PLOT ARMOR on planes, giving a lot of missions a "wait around until X happens, THEN you can proceed" vibe. The music is honestly rather decent, being done by the same composer as God Eater, but I will say that the timing of certain songs is a little head-scratching. Despite all this though, this game does have one saving grace that does indeed make it worth playing, and that is the multiplayer. You can play the entire campaign with 3 plane lads, and this is honestly the only way I even remotely reccomend playing this game. You can even do "Joint Assault" missions, where you split into 2 teams of 2 and do interconnected but different missions, where actions on one end influence things on the other, so that is super neat. I'd say pass on this unless you have literally no other ace combat games to play, and 2 or 3 fellow pilots around to experience the multiplayer with. Otherwise, avoid.

Really fun game. I actually liked it a little more than Skies of Deception.

Music wasn't as good, I'm not counting the older Ace Combat tracks cause that's kind of cheating.

The levels were mostly fun, I say mostly cause that last final boss fight felt like bullshit. I kept hitting him with shit but he would either magically dodge out of the way or the damage wouldn't count because the game wants you to wait until he finishes his speeches. That alone soured the game for me and dropped it from a 9 to an 8.

Still worth playing if you're an Ace Combat fan.

playing mission 13 and 14 as Joint Assault feature would be your worst mistake

Nunca tenha esse jogo como sua primeira experiência na franquia Ace Combat