Alisia Dragoon

Alisia Dragoon

released on Feb 19, 1992

Alisia Dragoon

released on Feb 19, 1992

The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyels. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion!


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One of those games that a lot of hipsters will tout as a "hidden" gem, and while it does have some great ideas (such as the dragon companions and light RPG elements) and a decent story for the time (you're basically out for revenge for the death of your father) it's very janky. I still enjoy running through the game on normal from time to time, but the lock-on shooting mechanic has never felt comfortable and level 6 has never not felt like a matter of damage racing because it is legitimately easier to just go fast and tank hits than lose all of your health trying to fight everything.

It's worth playing, but please don't go in expecting the level of quality that games such as Shinobi III have.

more like alisia midgoon

This had potential to be a hidden gem, and there is alot i like about it, but goddamn did they fuck up on the gameplay.

Really, my only problem is with the difficulty. This game is HARD. Alisia Dragoon just adores spamming enemies at you left and right, and while you do have a homing lightning attack, its not infinite. Using it for too long will make it need to recharge. leaving you vulnerable. Yeah, there ARE the pets, but i didn't find any use for them apart from the yellow circle guy, and he died pretty early for me. This isn't helped by the fact that you get a SINGLE life to beat this game with.

After dying a few times on Stage 6, I gave up, went to the beginning of the game, and turned on the immortality cheat. You could say that I didn't beat the game then, but to that I say "idgaf". Didn't enjoy my time with this one tbh.

Tough af but I love how 90s Gainax it is in its full 16-bit glory.

Due cose da dire:
1 - Il publisher di 'sto gioco è Gainax, lo studio di Evangelion (uno dei founder stessi è Anno). Si sono occupati degli artwork promozionali e, presumo, di diverse cose legate al concept e al character/monster design

2 - Difficile in culo, praticamente impossibile salvare il gioco e ti lanciano in faccia trecento mostri contemporaneamente, anche belli resistenti. Vero è che, in modo abbastanza atipico, si è particolarmente potenti sin da subito: con l'attacco standard ben potenziato si è in grado di ammazzare in un secondo una buona parte dei nemici. Però non lo accetto ziopera, sono troppo veloci e muoversi in modo paziente mi è risultato spesso più controproducente che altro

Ah, è presente un sistema di progressione più o meno permanente che si realizza in un aumento di livello (sia per sé che per i propri companion) e in un relativo aumento di HP e di danni effettuabili. Questo, amici miei, è quel che basta ai giapponesi per definire un gioco un GDR (si scherza)

Excelente juego en gráficos, música y movilidad del personaje, buen nivel de dificultad, es un juego que se disfruta mucho, muy parecido a los Valis pero sin llegar a serlo ya que no tiene variedad de armas.

Very good and fun action platformer with some annoyances. To start off the lives and continue system is atrocious. Similar to comix zone this game has no continues and only 1 life to start. It’s a huge problem and if it wasn’t for the level select code (that’s already kinda annoying to input) this game would be so annoying. Thankfully cheats are there and it can help you get around some outdated forced difficulty.

What you get however is a fun fantasy side scroller with some occasional futuristic environments. I’ll admit going from mountains and forest to a zeppelin and literal space ship is a bit weird but it helps give this game a unique feel compared to other fantasy games and helps ramp up the intensity in scenarios each level. I all around really like the levels here and the gameplay is pretty fun. It plays differently from most action games giving you a big lightning attack that will attack anything in front of you however it has a meter you have to keep a look out for. Balancing having an op attack vs limitations is pretty fun and it makes for a rewarding experience. The bosses can also be very enjoyable offering new ways to use your powers. I guess my biggest issue is really the health bars. For yourself it’s a bit too short and while yes part of the fun is to stay on top of it collecting power ups and health pick ups keep in mind the punishment here can potentially leave you starting the entire game over just with a handful of deaths so it’s an experience that disencourages trial and error despite being heavily designed around it. Also some bosses just go on for way too long. So overall it’s quite good and very unique but the difficulty balancing is pretty bad and does hold this back from being great but it’s still damn good.