Assassin's Creed: Director's Cut Edition

Assassin's Creed: Director's Cut Edition

released on Apr 08, 2008

Assassin's Creed: Director's Cut Edition

released on Apr 08, 2008

An expanded game of Assassin's Creed

Assassin's Creed is a non-linear action-adventure video game, during which the player controls a 12th-century Levantine Assassin named Altaïr Ibn-La'Ahad during the Third Crusade, whose life is experienced through the Animus by his 21st century descendant, Desmond Miles. The Director's Cut Edition features four PC-exclusive memories, including the Rooftop Race Challenge, the Archer Stealth Assassination Challenge, Merchant Stand Destruction and Informant Escort Challenge.


Also in series

Assassin's Creed II: Discovery
Assassin's Creed II: Discovery
Assassin's Creed: Bloodlines
Assassin's Creed: Bloodlines
Assassin's Creed II
Assassin's Creed II
Assassin's Creed: Altair's Chronicles
Assassin's Creed: Altair's Chronicles
Assassin's Creed
Assassin's Creed

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Reviews View More

I just rate it a 7 because of the story, cause the gameplay sucks.

The ambience for a 2007 game is fantastic, the songs are ok and the story cativated me the most, BUT

It's ubisoft. They have the money, they have qualified people, but they always make a mediocre gameplay. First game of the saga is basically: go there and "investigate" (what it means you have to do the same missions 9 times to discover where your targets are).

I don't remember much stuff about the other ones, but in AC1 the guards literally wanna kill me for any reason. "Oh, you gave me a little bump while you were walking, I'm gonna call 15 guards to gang bang you." The combat is pretty much the same and kinda boring. If you wanna run away, good luck trying. If you're doing parkour, they'll throw ROCKS at you and you'll fall. When you're almost in the hiding spot, they'll find you <3

All I said + tons of bugs and freezings from a 2007 GAME IN A PC THAT RUNS GTA V

Just buy it if wanna play all of them

oq mais marcou foi os npc gritando direto pra mim ASSASSIN e o plot twist final foi tão foda qnt o wesker do resident evil

This game is BROKEN on PC. You have to jump through hoops to get it in a playable state. Beyond that, the gameplay, is incredibly barebones and unengaging. The parkour, the atmosphere and the intrigue are the best aspects of this game, however, the parkour is noticeably clunky at times, the atmosphere is very hit or miss, and the intrigue doesn't get all that good until the end once you have read the Abstergo logs. Don't play this game unless you're a die hard fan; start with literally any other game.

Honestly this is a game I can barely recommend. Pretty much only play this if you are really curious about the AC franchise and really want to try out the game that started it all. If that’s not you, I’m tempted to recommend skipping it altogether. It’s pretty cheap on a discount, so feel free to try it out though.

The PC port is not good. It isn´t unplayable, but it’s really not good. Mostly in terms of compatibility with newer setups and overall controller input. It’s already a game with janky elements, made even jankier by this port.
It’s an interesting game and I can see why it became so popular when it released. The setting is awesome and one we basically never see in games. It kinda tries to be historical fiction, which I appreciate. There’s also this flow that the game falls into when everything is working properly that is quite engaging. The problem is that it everything doesn’t work properly all of the time.

There’s a lot here that is impressive for its time, but there also is a lot of jank. Some that comes with age, some that I’m pretty sure was always there. Platforming and free running are cool in concept, but rapidly becomes extremely unprecise and unwieldy. The auto-jumping has a tendency to go nuts and the character likes to get stuck at times, completely breaking the flow the game is trying to maintain in these sequences. I was rather impressed by the physics simulation and the NPC density and reactions though.

Combat is button-mashy, very simple in terms of options available to engage enemies, and stealth options are also rather limited, making the non-engagement of enemies pretty much unviable in the long term.

In terms of the gameplay loop, there really isn´t much more to it. The latter half of the game gets a bit more varied in the structure of its main missions. You’ll always end up going to a new section of a city map, unlock a couple of towers by climbing them, dispel the fog of war and unlock some side activities, repeat a couple of these activities (which are all basically the same objectives, repeated over and over), unlock the main assassination, complete it and do this again and again and again. It’s the same exact structure all the time, and as I said, there is some variation in the missions later on, but during it’s first half all main assassinations are pretty similar, and all side activities are the same.

In terms of narrative, it isn’t all that interesting either. Both the ‘present day’ framing device and the main Altair plot are very shallow and by the numbers. The Altair story has its interesting setting and occasional compelling moments going for it. The framing device has nothing, a really uninteresting and convoluted concept that should have been left on the cutting room floor. Altair is a bland protagonist though; the side characters shine a bit more. I would have loved if the PC version included subtitles, alas it doesn´t.

An interesting piece of gaming history, the point of origin for a massive videogame franchise, I think I appreciate it more in that context than as a game I played this year. But, it’s a short game, and I think that there is plenty here to be entertained and appreciate for the length of its main story. If curious check it out, if it seems dull don’t feel bad about dropping it and booting up some of its more accomplished successors.

Assassin's Creed: Director's Cut Edition, the inaugural entry in the iconic franchise, laid the foundation for the series but falls short of its potential. The game introduces players to the conflict between Assassins and Templars and follows the journey of Altair Ibn-La'Ahad, an assassin tasked with eliminating key targets. While the concept is intriguing, the execution leaves much to be desired. The repetitive mission structure and limited variety in gameplay mechanics make for a tedious experience. Additionally, the PC port of the Director's Cut Edition suffered from technical issues, further diminishing the overall enjoyment. Despite its historical significance, the game's shortcomings make it a lackluster and frustrating experience for modern gamers, especially when compared to later entries in the series.





pretty good, held up way better than i expected. once you've played it for a while its an absolute slog to get through since its so repetitive though.