Banishers: Ghosts of New Eden

Banishers: Ghosts of New Eden

released on Feb 13, 2024

Banishers: Ghosts of New Eden

released on Feb 13, 2024

Hunt ghosts as two memorable characters in a story driven Action-RPG where your decisions have dramatic consequences. Solve haunting cases and battle supernatural forces combining Antea’s spiritual powers and Red’s arsenal.


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Loved the game so much I platinumed it.Great story,side quests,characters and graphics.Combat can't get a bit repetetive and enemy variety could use some work but all in all a very good game.

Finished Banishers Ghosts of New Eden, would give it a 3 1/2 out of 5.

The writing is top tier, to be expected from DONTNOD for me though.
The voice acting is best in class, the main characters Red and Antea are two of the best/most believable characters I've experienced in a game.
Music and world is fantastic, while dreadful at the same time (makes sense if you play it).
Game has a bit too much content and throws a lot at you as you progress... while the side quests are very good, it feels overwhelming at how much they put in. Though if you truly want to have stories pay off, you must do the more focused side quests (different indicators to let you know).
Combat could better, even with gaining new abilities over time, it always just felt average.
Some framerate drops in select areas, but it holds 50-60 99% of the time.

Highly recommend it if you want a narrative heavy game set in the late 1600's, ghost hunting, having to make difficult decisions on who to save/banish, top of the line storytelling and writing.

This review contains spoilers

:((( I WISH ANTEA LIVED FOREVER :(((((

A tale of 2 lovers who try to exorcise a ghost that has been haunting an island + turns out is not really the bad guy but the ppl who have committed horrible acts that created this being

- loved the story + the main charas - they display such real, raw emotion + how hard it is to maintain a romantic relationship + how to deal with loss + the impending future without your partner
- as per usual, the main "antagonist" / ghost lady became this way bc idk guys JUST CUZ SHE LOVED A WOMAN + KNEW HOW TO READ IT WAS ENOUGH TO IMPLICATE HER AS A WITCH + BURN HER once again its hard being a woman...
-basically everyone in town did not want to confront their own mistakes + blamed one woman + turned around + said "why are we being haunted :( ????" what if i burned the whole village down huh???
- felt like the daughter of the main couple cuz i became so attatched to them (was crying when they started fighting :(( )
- a lot of side quests that i enjoyed cuz i love story + each one has a unique case to each person
- i only killed one civilian bc he poisoned a native tribe + his excuse was "well i only SOLD them the poisoned blankets" what if I chopped your head off???

-DID NOT like the combat flow, most times its ok but felt very janky, like playing god of war but its less coordinated + did not feel very good to play

Me ha gustado , no es una obra maestra pero es bastante entretenido y tiene cosas muy bien trabajadas, si te gustan las historias bien trabajadas este es tu juego.

Lo bueno :
- La historia principal, las secundarias y todos los personajes están muy bien escritos y las historias son buenas.
- La ambientación te mete de lleno, edificios, vestimentas, comportamientos.
- Buenos gráficos.
- Jugabilidad , si bien no es una innovación cumple bastante y no es ni mucho menos dolorosa o mala, es un "esta bien"

Lo malo :
- Poca variedad de enemigos.
- Pocos bosses a mi parecer.
- Algunos traits y objetos poco útiles.
- Se hace un poco pesado la repetición de un puzzle en concreto.

The story is pretty good, with an amazing premise and world-building. I really loved what the game had to offer in these terms. Some of the sceneries are so beautiful that you could simply look at them and forget how cursed the world is here. The characters in the story are also very interesting, and I enjoyed getting to know them and how they fit into this world. Some of the cases were equally interesting, finding out what exactly went wrong. However, eventually, it gets boring. Also, I don't like to make the final judgement for each case thinking about the ending, I would have loved to treat each case separately and handled them differently without thinking about the bigger picture but that could just be me.
The combat is very basic; you barely need to do anything at all. It's a simple hack 'n' slash where you can keep spamming an attack you like and use abilities when the cooldown is done. There is very little strategy involved, and there are extremely few enemy varieties, making the combat super repetitive and eventually boring. The main bosses of each act are good, very well designed, and fit beautifully into the story, but they too suffer from lackluster combat.
Exploration also seemed useless. Yes, you get ingredients and gear, but since the combat is so mediocre, you can do well with just playing the main quests. There is no motivation to explore. One thing they got right is switching between both characters and the mechanic involved there, which made combat bearable. The skill point system is also great, forcing you to choose so you can't end up having all the skills by endgame. But again, it doesn't matter much.
Overall, for the above-average story, this can be a one-time experience.