Divinity: Dragon Commander

Divinity: Dragon Commander

released on Aug 06, 2013

Divinity: Dragon Commander

released on Aug 06, 2013

You are the Dragon Commander. Your mission is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. More than 'just another' strategy game, Dragon Commander seamlessly blends turn-based and real-time strategy, action gameplay and roleplaying into a grand adventure. Plot the political course of your empire, move your armies into key locations in the world, command troops on the battlefield, and decimate the opposition as a ferocious dragon.


Also in series

Divinity: Original Sin II
Divinity: Original Sin II
Divinity: Original Sin
Divinity: Original Sin
Divinity II: Flames of Vengeance
Divinity II: Flames of Vengeance
Divinity II: Ego Draconis
Divinity II: Ego Draconis
Beyond Divinity
Beyond Divinity

Released on

Genres


More Info on IGDB


Reviews View More

The charm of Divinity is in full force -- as a politcian that's also a dragon with a jetpack, you'll maneuver lots of sticky situations with the various cultures your rule impacts. Dialog and decision making is solid. But then the game stuffs you into a pretty rough RTS, and you'll just wish you could skip it.

Completed the campaign on Normal difficulty. Did not obtain all achievements.
The game is an interesting experiment of adding Reigns style politics and Dragon control from Divinity 2 into an RTS setting, and I think that Larian managed to do a decent job of doing it. The game has interesting units, abilities, and characters. However, the RTS part is a bit lacking. More often than not, I had to use the cheapest units, because the fights would usually have unfavourable odds, thus causing the enemy to rush you during the battle. The idea of sending generals seemed interesting as well, but they are just too expensive to use, so I either fought enemies myself, or auto-resolved without the generals. The politics aspect is also interesting, but the issues seemed stretched if I can call them that.
Overall, this is a fun game worthy of being a Divinity game, an interesting spin-off that didn't have the best execution. And I wouldn't mind Dragon Commander 2 if they made one.

One of these strange mixes that just work - IT'S SO MUCH FUN

I couldn't really get into either the RTS half nor the skeleton-debating half

A game that I had a surprising amount of fun with.

Bimbofication, short stack, dragon-girls, femdom, necrophilia and...

no, you're not on the wrong site, these are some of the things you'll find in the underbelly of this action-rts-social sim cocktail, before larian struck gold with divinity 2, she made this cracked gem where you play as a commander with draconic powers on a mission to end the tyrannical rule of your siblings, amongst the underwhelming sections of rts gameplay you'll build alliances, recruit soldiers, resolve legal issues and of course choose a wife... with various racial flavors, quirks and hip sizes and if you ever get tired of her face, you can offer her as food to your ship's demonic engine and pick another one right away, just like in real life if you're a billionaire.

But tall lizards with big breasts and midgets with porn star bodies are just a small part of the experience, the rest are sleep-inducing tactical gameplay, so I can only recommend this to the most die-hard coonnoisseurs.