Dragon Quest VI: Realms of Revelation

Dragon Quest VI: Realms of Revelation

released on Jan 28, 2010

Dragon Quest VI: Realms of Revelation

released on Jan 28, 2010

Dragon Quest VI did not receive an enhanced remake on a console until the Nintendo DS. The Dragon Quest VI enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by ArtePiazza. A handful of changes were made to the game, some remaining controversial among fans.


Also in series

Dragon Quest VII: Fragments of the Forgotten Past
Dragon Quest VII: Fragments of the Forgotten Past
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
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Dragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies

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Bom jogo, divertido como DQ costuma ser e com um roster muito interessante, especialmente em termos de design. Apesar disso, a história é um tanto desconexa, há muitas ideias interessantes, mas o trabalho de amarrá-las não é dos melhores. Também requer o uso de um guia para não se perder em alguns momentos.

I fell in love with Dragon Quest at a young age with DQIX. They announced this game not too long after, and I was crazy excited for it - but I didn't really understand that it was a remake of a Super Famicom game, so when the day finally came, I was a little let down by the lack of a character creator and the "downgrade" to first person battles with sprite graphics. I dropped the game for a few months, came back to it on a random night and got absolutely sucked in. Something just clicked - the dream world plot was so mysterious, I realized how huge and grand the world was, and the class system proved to be addicting.

I still have so many moments from this game permanently ingrained in my mind and I plan to replay it again soon. The evil world you visit in that final stretch of the game was so immersive and the whole summoning scene where a demon demolishes a castle blew my mind. Gradually coming to love this game's older style was probably the beginning of my descent into dungeon crawlers

This review contains spoilers

man what can I say about this game. the first time I played it I didnt get past Port Haven, the story wasnt gripping me and I got a bit confused on where to progress and stopped. now on this second attempt I got drawn into the mystery of the two worlds and the truth behind them a lot more. all the reveals were interesting and well-developed. every little quest required for progression was cute and the contrast of going to the same city in the dream world and then the real world was always fascinating. as a huge DQM fan I was also a big fan of playing with Milly and Terry. I was also pleasantly surprised that we got to explore the world underwater, I was fully expecting to just get the inevitable flying method to get to places we otherwise hadnt been able to reach yet. overall, I absolutely loved this game, I cant recommend it enough.

one word of warning for any fools like me out there, after you beat Murdaw in the real world, go talk to Madame Luca who will teach you a spell to go between worlds, I spent the entire game going to whatever well was nearby thinking "man i wish there was an easier way to do this" please dont be like me

The least of the three DS Dragon Quest remakes, but by no means a bad game. We begin with our heroic party failing to defeat a big bad, who seals them in a realm of sleep and dreams. Obviously our main character manages to break free of the spell and begins a journey across both the real and dream worlds to reassemble his party. The overall story might not wow but the character writing is actually very strong and is used to explore the differences between the two worlds as characters and locations appear across them in different forms.

The world-hopping does lead to some awkward difficulties in tracking your quest though, especially if you put the game down for any length of time. Many major features - even the job system - don't become available until after 10-15 hours of play, and the fact that VI is the grindiest game in the series since II compounds the slow pacing. Not the JRPG to suddenly sell you on the genre, but a great example of it if you're already into them.

This game is quite boring! The gameplay is still classic Dragon Quest with new twists.

This game has had me by the balls from the first few minutes, the banter and the dialogue is great and is no one going to talk about the flying bed storyline. It's so well put together and genuinely one of the best cases of environmental storytelling ive seen in a Dragon Quest game. This so far is one of my favorite Dragon Quest games. So much to love.