Earth Defense Force

Earth Defense Force

released on Oct 25, 1991

Earth Defense Force

released on Oct 25, 1991

An evil organization, named AGYMA, threatens the 200 years of peace the galaxy has enjoyed. It was released for the SNES and also as a view-limited downloadable game for the Satellaview that was broadcast in at least 3 runs between August 31, 1997 and February 28, 1998. The "E.D.F." from the game's title is an acronym for "Earth Defense Force," however the official name of the game employs the acronym and not the full expression.


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Earth Defense Force

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Earth Defense Force on SNES is a port of a horizontal arcade shooter. Before each stage you choose one of 8 weapons to use and there is a levelling system dependant on how many enemies you take down.

A key feature is changing the use of your small companion ships with the later levels gained give the addition of shadowing your ship and a broken homing option. Once you max your levels you can get more shields above the highest default option of 3.

With only 3 continues you’ll need to prioritise your strategy so you can gun down as many enemies as possible. Some weapons are great for early game without many good upgrade options and some weapons without much use at all until upgrades come available.

The game looks pretty good for an early release SNES title, it uses some minor Mode 7 effects in the background to convey movement between levels. I love the little mobile suit enemies but they joined far too late into the game. The story is near invisible apart from the opening sequence, again this is where reading instruction manual scans can be of great benefit. I thought for the inclusion of the SNES online package you really can’t complain. I’m curious to check out more of Jaleco’s offerings.

Playing Through My Evercade Collection Part 15: Jaleco Collection

EDF! EDF! EDF! Oh wait wrong game, this isnt the fun insect destroying game. Instead its a rather bland arcade shooter with a hitbox thats a fraction too large, slowdown that hits a fraction too often and enemies that like popping in from unusual angles (thus ruining half the available weapons) a fraction too much.

Its not a particularly horrible game but its just a bit too far on the bland and unexciting side to want to play.

A pretty good horizontal shmup. Dunno why people here disliked it this much.

That final boss makes me want to shit down a chimney.

Had to replay this to make sure I wasn't crazy about the weapon imbalance. After testing every weapon, Homing was the only thing giving me the consistent firepower and range I needed, S. Laser and Explode were okayish, everything else was totally ill-equipped to kill anything. And then one of the end-game bosses has the audacity to throw a nullifier at you that makes homing weapons useless.

It has generally fine gameplay and good background art if you can make it past that, but I couldn't get into this. I don't want to play a shmup where only 1 of 8 weapons feels comfortable, that just irks me in a deeply personal way.

Wasn’t really gonna review this but I wanted to rant. This game is just mid at best, it does nothing too awful but for 1991, this is just nothing interesting. I was just astounded at how there is just nothing interesting. You just shoot enemies, no interesting setpieces, no gimmicks in a stage, just shooting enemies and it’s so dull. Most of the bosses aren’t even that interesting either. The game has a lot of weapons to use but most of the game will have you using the S. Laser. Now about that final boss…

Noticed only like one other review brought up this boss. Screw this boss so much. I almost rage quit because I just kept dying really fast even at my top speed and I was barely doing damage to it. The only reason I didn’t quit was because I remember the options had the ability to go right in the face of an enemy and even then dodging this stupid boss’ homing projectiles is still really damn annoying! This alone makes me not want to replay the game even though the game being boring already made it so I don’t wanna replay it anyway.

It’s a shame it’s one of the only few shmups on NSO in general. In fact if you want to play a Super Famicom shmup, just play the other option which is Pop’n Twinbee. God I really should get back to reviewing Twinbee games. I guess the one thing I can give it is, the music isn’t too bad and there wasn’t too much slowdown. Yeah that’s about it, what a lame game. I need to stop playing SFC games by Jaleco. I still would rather play this over the first Rushing Beat game though so that one comment I made about it still stands.