Evil Zone or Eretzvaju (封神領域エルツヴァーユ Fūjin Ryōiki Erutsuvāyu) is a fighting game released for the PlayStation console. It was developed by Yuke's Future Media Creators and published by Titus Software in 1999. The player can choose from ten characters to fight in several game modes including story mode, arcade mode, versus mode, practice and survival mode. The story mode is a unique aspect to the game and sets it apart from other fighting games. Each character has a unique story mode which progresses like an ongoing television program, complete with episode names and previews with voice acting. As the mode progresses, you learn more about the character's backstory and why they are fighting, an incentive to play through the game with each character. Evil Zone is also one of the few games to feature a fully fleshed out story mode for its boss character.
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Both myself and a friend saw a certain badass character as appearance goals and I thought I was the only one...
Anyway, enough of my identity crisis there.
I bought my physical copy from a shop when I was returning from a school trip to France and wanted it purely for the anime cover.
The story is about an evil witch who wishes to destroy the universe... I think. Memory and translation was a little spotty at times.
Since everyone wants to battle with her for their own reasons, either to save the world or take her power or even something more personal, they come from a wide variety of backgrounds with a school girl who is also a touch tomboy martial arts fighter, a magician, a warrior dressed like he comes straight out of Power Rangers or Ultraman, a psychopath possessed by an evil blade and more.
There are a few fully animated scenes in the intro and the epilogue of every character, but, not as much as what was in Ghost in the Shell for the PS1.
The game has massive replayability as you get a different story and each opening and ending to a match plays like a anime series from light-hearted magical girl to gritty and depressed shows of the 90s, minus the gore beyond the red pixels. Even the final boss, when you unlock her, has her own story that adds more character to her than you'd see in most fighting games made at around this time.
I only mark it a little lower because the hitboxes can be a little buggy at times, often leading to BS moments. Especially with the final boss who has high damaging moves that leave little room for error, but they're not impossible and still a lot of fun.
Stream + gameplay
vi que tinha gente na página comentando que o jogo é esperto por encurtar animações de golpes na segunda vez que você usa na luta. vocês não merecem falar de nada se não conseguem perceber que as mudanças estão é nos floreios cinematográficos dos golpes, coisa que esse jogo adora fazer.