Final Fantasy: Crystal Chronicles

Final Fantasy: Crystal Chronicles

released on Aug 08, 2003

Final Fantasy: Crystal Chronicles

released on Aug 08, 2003

Join a crystal caravan! A deadly miasma has swallowed the land, and it's up to you to hold it at bay! Many dangers lie along your journey, but you need not face them alone. Enlist your friends in a crystal caravan and make your mark together in the Crystal Chronicles!


Also in series

Final Fantasy: Crystal Chronicles - The Crystal Bearers
Final Fantasy: Crystal Chronicles - The Crystal Bearers
Final Fantasy: Crystal Chronicles - My Life as a Darklord
Final Fantasy: Crystal Chronicles - My Life as a Darklord
Final Fantasy: Crystal Chronicles - Echoes of Time
Final Fantasy: Crystal Chronicles - Echoes of Time
Final Fantasy: Crystal Chronicles - My Life as a King
Final Fantasy: Crystal Chronicles - My Life as a King
Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates

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Final Fantasy: Crystal Chronicles is a charming action RPG that emphasizes cooperative play. You'll create a member of a caravan dedicated to collecting precious Myrrh, essential for protecting villages from a poisonous Miasma. The focus on multiplayer means the solo experience can feel slow and repetitive, but the beautiful worldbuilding, evocative soundtrack, and emphasis on teamwork create a unique atmosphere. While it has its flaws, Crystal Chronicles holds a nostalgic charm for those seeking a heartwarming, cooperative journey.

when i was younger i would always play this game with my siblings but since i was the youngest i had to use the broken ass gameboy that barely worked. thanks guys

Hark fair nostalgia and divine unto me the privilege to play this game again to see if it was actually horrible or even way better than I thought.

1~2 Star game solo.
4~5 Star game with co-op.

What a delightful little game. The aesthetics, the music, the world-building are all marvelous. It does a good and rather optimistic take on "post-apocalyptic world" trope, where it feels like everyone is hanging on the best they can. I remember the few "shit got real" moments in the game like Tida Village where the caravan failed to return, or Rebena Te Ra as a bastion of lost civilization. The game had a lot of mood pieces gave the world an ethereal feeling.

So how is it as a game? It's fine enough, good even. The biggest caveat is how much of an ordeal it was to get things running proper as a multiplayer game. Four GBAs with attachment cords to your GCN; it was matched really only by PSO for weird peripherals you needed to enjoy the game. But given the simplistic button set-up of the GBAs, the combat and depth of FF:CC isn't particularly deep unless you're combining spells with your partners. But the exploration and puzzle elements of the game are enough to keep busy. As a single-player experience it's solitary and lonely, but the game is still definitely playable and it's what I spent most of my tenure with the game with.

Real talk, I mostly play this game for the vibe. The vibe is immaculate, and I think few games especially in the same series does a good job of capturing that. It's sorta a shame that I haven't heard great things about the HD Remaster, but we'll always have some obtuse way of playing together if you can track down the stuff to actually play the game with.

It's a very tough to access into, especially even for having a proper 4 multiplayer experience as the game intends and promotes. But man, once you miracolously manage it's a really fun dungeon-crawler.