Headlander is a retro-futuristic, side scrolling, action-adventure game set in a world inspired by 70’s science fiction. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a deranged computer. It’s being published by Adult Swim, and has Stacking’s Lee Petty at the helm here on the good ship Double Fine. You are the last known human in the universe, and all that’s left of you is a disembodied head. Seeking clues to your fractured past, you must travel through a hostile world of machines, using a special helmet that allows you to dock into and take control of any robotic host body. As you launch from one body to the next, you’ll start to discover that things are not quite what they appear to be, and the fate of humanity has yet to be decided…


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gave this a shot for an hour really didn't click with it but hopeful to try again someday maybe. Found I was dying too much right away, as aiming was funky. And numerous occasions was very unsure what the game was asking me to do which isn't great for a tutorial section. Was also not really digging the art style. Not quite Abandoned but probably realistically it is unfortunately

Short and sweet Metroid-type game built around 70s-inspired setpieces and a color-coding system for doors. Love the chess war setpiece a lot! Drags in the last third though.

A charming Metroidvania-style game where you play a flying head what plugs into things. Mostly robots, sometimes machinery. I love love LOVE the game's overall aesthetic, which draws inspiration from the retro space chic of the late 60s/early-to-mid 70s. The game's also quirky in that special Double Fine way, aka it doesn't get too overbearing. Well, most of the time. Perfect length too, only a few hours depending on how much you explore.

É um jogo com mais charme que qualidade.

A fairly by the book Metroidvania with DoubleFine quippy dialogue. The level design is kind of just serviceable and the head-swapping mechanic doesn't do too much to challenge you even by the late game, but the 70s aesthetic adds a heck of a lot of charm.