gave this a shot for an hour really didn't click with it but hopeful to try again someday maybe. Found I was dying too much right away, as aiming was funky. And numerous occasions was very unsure what the game was asking me to do which isn't great for a tutorial section. Was also not really digging the art style. Not quite Abandoned but probably realistically it is unfortunately
A charming Metroidvania-style game where you play a flying head what plugs into things. Mostly robots, sometimes machinery. I love love LOVE the game's overall aesthetic, which draws inspiration from the retro space chic of the late 60s/early-to-mid 70s. The game's also quirky in that special Double Fine way, aka it doesn't get too overbearing. Well, most of the time. Perfect length too, only a few hours depending on how much you explore.
One of the most original premises out there. Play as a flying head that docks onto robots exploring a metroidvania 80s themed future space station with groovy music and rad graphics.
The gameplay is unique to say the least. You fly around as a disembodied head with jets in your neck and dock into robots of various colors, each color unlocking a different section of the map because of their rank and access level. The graphics are gorgeous with a well realised, technopunk 80s aesthetic and some inspired art direction.
The gameplay is a little lacking since the aiming feels imprecise and can cause you to frequently miss shots and lose. The BIGGEST caveat when playing this game is the fact that it feels unfinished. There are only 2 major bosses in the game and when defeating the second one, the game ends ABRUPTLY. There's very little resolution and you'd find yourself wanting more of the game yet the only thing left to do is find any rooms you might have missed to get 100% completion
The gameplay is unique to say the least. You fly around as a disembodied head with jets in your neck and dock into robots of various colors, each color unlocking a different section of the map because of their rank and access level. The graphics are gorgeous with a well realised, technopunk 80s aesthetic and some inspired art direction.
The gameplay is a little lacking since the aiming feels imprecise and can cause you to frequently miss shots and lose. The BIGGEST caveat when playing this game is the fact that it feels unfinished. There are only 2 major bosses in the game and when defeating the second one, the game ends ABRUPTLY. There's very little resolution and you'd find yourself wanting more of the game yet the only thing left to do is find any rooms you might have missed to get 100% completion
Platinum trophy earned; 100% completion reported in-game. This has been in my to-play list for a little while, since picking up the game in a recent sale - and as I feel that I should try tackling something a little shorter before my next 'big' game, it seemed to fit in quite nicely here. It's a fun little 'Metroidvania' with a neat twist in the use of different enemy robot bodies as the 'keys' that unlock different areas and an aesthetic that I don't see being explored that often. There's nothing overly challenging here, but it's still a satisfying experience in exploring the game's world and tracking down all of the available upgrades, plus a fairly interesting plot.
A rad, unique Metroidvania from Double Fine where instead of playing a character that gets new abilities to progress further, you play a head that inhibits different bodies with different abilities that let you access different areas. The aesthetic and vibe of this game are fantastic and the gameplay is fun. It's a nice, different take on the Metroidvania genre.
Seemed like an alright game for the most part. I liked the idea of having your head disconnect and having its own behaviors available (such as attacking or vacuuming off other heads so you can take over another body). Not a big fan of the aiming system where you rebound your laser shots in order to hit other enemies, but not a deal-breaker.
The deal-breaker was when I went to go shut off a shield for a satellite, snuck by a red guard and used my shield to slip past a laser on the other side of the guard to get into the control panel for the satellite. Worked fine, got inside and shut the satellite shield down, then came back out to find a minor issue.
I'm still on the other side of the laser, that guard is still alive, and although I can block the laser with my shield, I have to get by the guard or take its head off in a very narrow area. Basically, blocking the laser puts me in close proximity to the guard, who swats me backwards...into the laser. The laser kills you immediately, and you respawn in the room in the same spot you came in from -- next to the laser. Tried vacuuming his head off, got swatted. Tried using the shield and just dashing with my smash attack past him, got swatted. Tried smashing directly into him after shielding, got swatted. Died about a dozen times or so and figured it just wasn't worth the hassle. Technically my fault for trying to be sneaky, but that is quite a bug.
The deal-breaker was when I went to go shut off a shield for a satellite, snuck by a red guard and used my shield to slip past a laser on the other side of the guard to get into the control panel for the satellite. Worked fine, got inside and shut the satellite shield down, then came back out to find a minor issue.
I'm still on the other side of the laser, that guard is still alive, and although I can block the laser with my shield, I have to get by the guard or take its head off in a very narrow area. Basically, blocking the laser puts me in close proximity to the guard, who swats me backwards...into the laser. The laser kills you immediately, and you respawn in the room in the same spot you came in from -- next to the laser. Tried vacuuming his head off, got swatted. Tried using the shield and just dashing with my smash attack past him, got swatted. Tried smashing directly into him after shielding, got swatted. Died about a dozen times or so and figured it just wasn't worth the hassle. Technically my fault for trying to be sneaky, but that is quite a bug.