Heretic II

Heretic II

released on Nov 01, 1998

Heretic II

released on Nov 01, 1998

Heretic II is a third-person action game based on the Quake II engine that plunges you into a deep, compelling game combining brutal face-to-face combat and mystery-laden adventure. Gamers travel through complex, richly detailed environments filled with stunning special effects, wicked magic spells, detailed characters, vivid artwork and challenging level designs created by the Raven team and renowned fantasy artist Brom.


Also in series

Hexen II Mission Pack: Portal of Praevus
Hexen II Mission Pack: Portal of Praevus
Hexen II
Hexen II
Heretic: Shadow of the Serpent Riders
Heretic: Shadow of the Serpent Riders
Hexen: Deathkings of the Dark Citadel
Hexen: Deathkings of the Dark Citadel
Hexen: Beyond Heretic
Hexen: Beyond Heretic

Released on

Genres


More Info on IGDB


Reviews View More

it is indeed better than Your favorite third person fantasy action adventure released on the nintendosixtyfour, I am of course referring to Dinosaur Planet, which naturally has as many reviews here as this does. admittedly this doesnt have a soundtrack by David Wise so can it really compete...? but It is objectively better than Jedi Outcast/Academy cuz u can GIB (pls gib ur thanX quake2 engine,). it's Unavailable on all your favorite DRM platforms, And That's A Good Thing!

one of the doom-to-3rd-person-shooters bridges.
the jumping, dodging and movement options on this one are a bliss.

A significant departure from the original, but a great third-person action adventure game with a surprisingly-compelling combat system that can feel all too familiar if you've ever played Jedi Outcast or Jedi Academy, as this game was also developed by Raven Software and served as the basis for lightsaber combat and force powers in those games.

El juego está lleno de puertas ocultas y secretos, solamente accesibles a través de combos, saltos imposibles y rejugando mil veces.
En cuanto a enemigos y jefes finales, ir bien cargados de maná y salud, ya que serán más complicados a mayor nivel tengamos. Y algunos de ellos con «memoria» es decir, se aprenderán nuestros movimientos y nos atacarán en nuestros puntos flacos. Cuidado en la selva con los dragones y Pterodáctilos. (Sigo teniéndole mucho asco a ese sitio) aparte de atacar, envenenan…
Por lo demás, si no conocéis el juego ya estáis tardando en probarlo, y si lo habéis jugado lo comentamos en los comentarios(valga la redundancia) o por Twitter.
El Elfo sanguinario Corvus os espera para vengar a su pueblo. ¿Le acompañamos?
~He visto cosas que no creeríais, pueblos de elfos devastados por la plaga, Ciudades bajo el agua, palacios de Oro y marfil… Y estatuas que me hacían un dios~

A great game that I keep coming back to. The fact that it took a different path from the Heretic/Hexen games before it and shifted the perspective to third-person doesn't detract from it in my eyes, especially since it still uses several mechanics seen throughout the series, just with more acrobatics. That, and cutting enemies to ribbons with the bladestaff is so good. It's tragically underappreciated nowadays (heck, it was underappreciated back when it came out), and we need to bug Activision/ZeniMax/whoever to release it on digital storefronts (in fact, while we're at it, let's get Hexen II's expansion in on that deal). They'll listen one day, hopefully...