No One Can Stop Mr. Domino!

No One Can Stop Mr. Domino!

released on Jan 08, 1998

No One Can Stop Mr. Domino!

released on Jan 08, 1998

No One Can Stop Mr. Domino! is a puzzle video game developed by Artdink and released for the PlayStation console in 1998. The user controls one of five anthropomorphic dominoes, placing other dominoes in rows that will successfully topple while avoiding obstacles and working under a time limit.


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This game's pretty good. Incredibly unique gameplay idea executed in a really fun way. Fast, absurd, arcade action. This is a Classics of Game. No one can Hear. No one can Know. No One Can Stop Mr. Domino.

You gotta check this out for sure. It's not my favorite game but it's a fun lil puzzle thing. Hard to describe. I'd call it a nice one off and leave it at that.

bro literally everything can stop mr domino

Highkey a banger video game. It's basically a game where you run around these circuit-like levels leaving behind dominoes to make them fall on specific designated trigger points, and when all the points have been activated, the levels are over. Linger in a level for too long, and Mr. Domino perishes. Each trigger spot has a designated space that knocks over any dominos that happen to be on it, so the sauce in the game comes from trying to manage the perfect run of setting everything up perfectly on one lap and watching the fireworks unfold on the second. There are also spaces on the levels that do things like change Mr. Domino's speed, replenishes some time, or hard resets the entire level. My only major gripe comes with how Mr. Domino controls; the levels are laid out on a grid and theres a sluggish heft in how he shifts between lanes and lays down dominoes, and if you don't grasp both the learning curve of how the game works and how to actually handle Mr. Domino, the game can certainly be frustrating. Once it all clicks though, this game rules and is incredibly satisfying to learn the levels and play through. I'd normally be upset about how this game has a limited continue feature, but since the game is for the most part entirely about memorizing the level layouts and there are only 6 levels it's not hard to get back to a previously game-overed level. If played well this game only takes like 30 minutes to clear.

Some might wager that this game has a misleading title, as in playing this you will find that through the myriad of obstacles that can and likely will slip you up, Mr. Domino is in fact actually one of the most stoppable characters in video game history. I wager that the title isn't necessarily a statement but rather an end goal; by learning and getting good at the game, with your efforts nobody will ever be able to stop Mr. Domino. If the ending is anything to go by, the only one that can truly stop Mr. Domino is himself. May he live on in our hearts forever as a true pioneer of dominokind. dominento mori

You have no idea how many things are able to stop Mr. Domino

this was so fun up until the last level. I spent 30 minutes total between levels 1-5 and then took 5+ hrs on level 6. a lot had to do with that I didn't know each heal would subsequently heal less, making the level unbeatable. there is no indication of this, but only take the heals at the end of the first two parts and then somewhere in between on the last part if necessary. also with the last level, you have to do each part without taking an extra lap. imo they should have allowed like at least two tries per part. this part was such a fun killer because you had to play it exactly like they wanted. my brain would be more attentive watching youtube kids for 5 hrs rather than grind that level for 5 hrs.
aside from that, this game is so cool, love the vibes, and the music is amazing. I was quite happy playing this up until that last level. If you play this, you should probably just use like a cheat that gives you infinite time or something on that last level, or just stop at the last level. fun stuff
oh yeah the controls are very stiff but it's not really a problem except for one part, prior to the last level